Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
door_rotating.qh
Go to the documentation of this file.
1#pragma once
2
3
4const int DOOR_ROTATING_BIDIR = BIT(1);
6
7const int DOOR_ROTATING_XAXIS = BIT(6);
8const int DOOR_ROTATING_YAXIS = BIT(7);
9
10
11#ifdef GAMEQC
13void door_rotating_go_up(entity this, entity oth);
14#endif
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const int DOOR_ROTATING_BIDIR_IN_DOWN
const int DOOR_ROTATING_BIDIR
const int DOOR_ROTATING_YAXIS
const int DOOR_ROTATING_XAXIS
void door_rotating_go_up(entity this, entity oth)
void door_rotating_go_down(entity this)