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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | door_rotating_go_down (entity this) |
| void | door_rotating_go_up (entity this, entity oth) |
Variables | |
| const int | DOOR_ROTATING_BIDIR = BIT(1) |
| const int | DOOR_ROTATING_BIDIR_IN_DOWN = BIT(3) |
| const int | DOOR_ROTATING_XAXIS = BIT(6) |
| const int | DOOR_ROTATING_YAXIS = BIT(7) |
Definition at line 54 of file door_rotating.qc.
References _sound, ATTEN_NORM, CH_TRIGGER_SINGLE, DAMAGE_YES, door_rotating_hit_bottom(), entity(), max_health, noise2, pos1, SetResourceExplicit(), speed, state, STATE_DOWN, SUB_CalcAngleMove(), takedamage, TSPEED_LINEAR, and VOL_BASE.
Referenced by door_blocked(), door_generic_plat_blocked(), door_hit_top(), door_rotating_hit_top(), and door_use().
Definition at line 68 of file door_rotating.qc.
References _sound, ATTEN_NORM, CH_TRIGGER_SINGLE, door_rotating_hit_top(), entity(), ltime, message, nextthink, noise2, NULL, pos2, speed, state, STATE_TOP, STATE_UP, SUB_CalcAngleMove(), SUB_UseTargets(), TSPEED_LINEAR, VOL_BASE, and wait.
Referenced by door_blocked(), door_generic_plat_blocked(), and door_use().
Definition at line 4 of file door_rotating.qh.
Referenced by door_use().
Definition at line 5 of file door_rotating.qh.
Referenced by door_use().
Definition at line 7 of file door_rotating.qh.
Referenced by spawnfunc().
Definition at line 8 of file door_rotating.qh.
Referenced by spawnfunc().