Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
entrap.qh
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1#pragma once
2
4
5#ifdef SVQC
11
13
14void nade_entrap_boom(entity this);
15#endif // SVQC
16
19
21 ATTRIB(EntrapNade, m_color, vector, '0.4 0.85 0.15');
22 ATTRIB(EntrapNade, m_name, string, _("Entrap grenade"));
23 ATTRIB(EntrapNade, m_icon, string, "nade_entrap");
24 ATTRIB(EntrapNade, netname, string, "entrap");
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string netname
Definition entrap.qh:24
vector m_color
Definition entrap.qh:21
int impulse
Definition entrap.qh:25
string m_name
Definition entrap.qh:22
string m_icon
Definition entrap.qh:23
Definition nades.qh:14
float autocvar_g_nades_entrap_time
Definition entrap.qh:10
void nade_entrap_boom(entity this)
Definition entrap.qc:33
bool autocvar_g_nades_entrap
Definition entrap.qh:6
float autocvar_g_nades_entrap_strength
Definition entrap.qh:7
float autocvar_g_nades_entrap_speed
Definition entrap.qh:8
float nade_entrap_time
Definition entrap.qh:12
const int PROJECTILE_NADE_ENTRAP
Definition entrap.qh:17
float autocvar_g_nades_entrap_radius
Definition entrap.qh:9
const int PROJECTILE_NADE_ENTRAP_BURN
Definition entrap.qh:18
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92