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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/mutator/nades/nades.qh>Go to the source code of this file.
Classes | |
| class | EntrapNade |
Functions | |
| void | nade_entrap_boom (entity this) |
Variables | |
| bool | autocvar_g_nades_entrap |
| float | autocvar_g_nades_entrap_radius = 500 |
| float | autocvar_g_nades_entrap_speed = 0.5 |
| float | autocvar_g_nades_entrap_strength = 0.01 |
| float | autocvar_g_nades_entrap_time = 10 |
| float | nade_entrap_time |
| const int | PROJECTILE_NADE_ENTRAP = 84 |
| const int | PROJECTILE_NADE_ENTRAP_BURN = 85 |
Definition at line 33 of file entrap.qc.
References autocvar_g_nades_entrap_radius, autocvar_g_nades_entrap_time, entity(), nade_entrap_touch(), nades_spawn_orb(), origin, owner, realowner, and settouch.
Referenced by nade_boom().
| bool autocvar_g_nades_entrap |
Definition at line 6 of file entrap.qh.
Referenced by nades_CheckTypes().
| float autocvar_g_nades_entrap_radius = 500 |
Definition at line 9 of file entrap.qh.
Referenced by nade_entrap_boom().
| float autocvar_g_nades_entrap_speed = 0.5 |
Definition at line 8 of file entrap.qh.
Referenced by MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| float autocvar_g_nades_entrap_strength = 0.01 |
Definition at line 7 of file entrap.qh.
Referenced by nade_entrap_touch().
| float autocvar_g_nades_entrap_time = 10 |
Definition at line 10 of file entrap.qh.
Referenced by nade_entrap_boom().
| const int PROJECTILE_NADE_ENTRAP = 84 |
Definition at line 17 of file entrap.qh.
Referenced by REGISTER_NADE().
| const int PROJECTILE_NADE_ENTRAP_BURN = 85 |
Definition at line 18 of file entrap.qh.
Referenced by REGISTER_NADE().