22#define X(BEGIN, P, END, class, prefix) \
24 TR_PROPS_COMMON(P, class, prefix) \
25 P(class, prefix, speed_fast, float) \
26 P(class, prefix, speed_slow, float) \
27 P(class, prefix, speed_slower, float) \
28 P(class, prefix, speed_stop, float) \
29 P(class, prefix, turnrate, float) \
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
#define ATTRIB_STRZONE(cname, name, type, val)
const int TUR_FLAG_ROAM
roams around if not attacking
const int TUR_FLAG_PLAYER
can damage players
const int TUR_FLAG_MOVE
can move
#define TR_PROPS(L, class, prefix)
#define REGISTER_TURRET(id, inst)