P(class, prefix, aim_firetolerance_dist, float) \
P(class, prefix, aim_maxpitch, float) \
P(class, prefix, aim_maxrot, float) \
P(class, prefix, aim_speed, float) \
P(class, prefix, ammo_max, float) \
P(class, prefix, ammo_recharge, float) \
P(
class, prefix,
health,
float) \
P(class, prefix, shot_dmg, float) \
P(class, prefix, shot_force, float) \
P(class, prefix, shot_radius, float) \
P(class, prefix, shot_refire, float) \
P(class, prefix, shot_speed, float) \
P(class, prefix, shot_spread, float) \
P(class, prefix, shot_volly, float) \
P(class, prefix, shot_volly_refire, float) \
P(class, prefix, target_range, float) \
P(class, prefix, target_range_min, float) \
P(class, prefix, target_range_optimal, float) \
P(class, prefix, target_select_anglebias, float) \
P(class, prefix, target_select_missilebias, float) \
P(class, prefix, target_select_playerbias, float) \
P(class, prefix, target_select_rangebias, float) \
P(class, prefix, target_select_samebias, float) \
P(class, prefix, track_accel_pitch, float) \
P(class, prefix, track_accel_rot, float) \
P(class, prefix, track_blendrate, float) \
P(class, prefix, track_type, float) \
float health
Legacy fields for the resources. To be removed.
13#define TR_PROPS_COMMON(P, class, prefix) \
14 P(class, prefix, aim_firetolerance_dist, float) \
15 P(class, prefix, aim_maxpitch, float) \
16 P(class, prefix, aim_maxrot, float) \
17 P(class, prefix, aim_speed, float) \
18 P(class, prefix, ammo_max, float) \
19 P(class, prefix, ammo_recharge, float) \
20 P(class, prefix, health, float) \
21 P(class, prefix, respawntime, float) \
22 P(class, prefix, shot_dmg, float) \
23 P(class, prefix, shot_force, float) \
24 P(class, prefix, shot_radius, float) \
25 P(class, prefix, shot_refire, float) \
26 P(class, prefix, shot_speed, float) \
27 P(class, prefix, shot_spread, float) \
28 P(class, prefix, shot_volly, float) \
29 P(class, prefix, shot_volly_refire, float) \
30 P(class, prefix, target_range, float) \
31 P(class, prefix, target_range_min, float) \
32 P(class, prefix, target_range_optimal, float) \
33 P(class, prefix, target_select_anglebias, float) \
34 P(class, prefix, target_select_missilebias, float) \
35 P(class, prefix, target_select_playerbias, float) \
36 P(class, prefix, target_select_rangebias, float) \
37 P(class, prefix, target_select_samebias, float) \
38 P(class, prefix, track_accel_pitch, float) \
39 P(class, prefix, track_accel_rot, float) \
40 P(class, prefix, track_blendrate, float) \
41 P(class, prefix, track_type, float) \
42