Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
frozen.qh
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#pragma once
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#include <
common/mutators/mutator/status_effects/all.qh
>
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CLASS
(
Frozen
,
StatusEffect
)
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ATTRIB
(
Frozen
,
netname
,
string
,
"frozen"
);
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ATTRIB
(
Frozen
,
m_color
,
vector
, '0 0.62 1');
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ATTRIB
(
Frozen
,
m_hidden
,
bool
,
true
);
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ATTRIB
(
Frozen
,
m_lifetime
,
float
, 10);
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ENDCLASS
(
Frozen
)
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REGISTER_STATUSEFFECT
(
Frozen
,
NEW
(
Frozen
));
Frozen
Definition
frozen.qh:5
Frozen::m_color
vector m_color
Definition
frozen.qh:7
Frozen::m_lifetime
float m_lifetime
Definition
frozen.qh:9
Frozen::netname
string netname
Definition
frozen.qh:6
Frozen::m_hidden
bool m_hidden
Definition
frozen.qh:8
StatusEffect
Definition
all.qh:33
StatusEffect::ATTRIB
ATTRIB(StatusEffect, m_name, string)
true
#define true
Definition
csprogsdefs.qh:5
all.qh
REGISTER_STATUSEFFECT
#define REGISTER_STATUSEFFECT(id, inst)
Definition
all.qh:12
NEW
#define NEW(cname,...)
Definition
oo.qh:117
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
vector
vector
Definition
self.qh:92
common
mutators
mutator
status_effects
status_effect
frozen.qh
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