Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ice.qh
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1#pragma once
2
4
5#ifdef SVQC
10
11void nade_ice_boom(entity this);
12#endif // SVQC
13
14const int PROJECTILE_NADE_ICE = 76;
16
18 ATTRIB(IceNade, m_color, vector, '0 0.66 1');
19 ATTRIB(IceNade, m_name, string, _("Ice grenade"));
20 ATTRIB(IceNade, m_icon, string, "nade_ice");
21 ATTRIB(IceNade, netname, string, "ice");
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition ice.qh:17
string m_icon
Definition ice.qh:20
string netname
Definition ice.qh:21
vector m_color
Definition ice.qh:18
int impulse
Definition ice.qh:22
string m_name
Definition ice.qh:19
Definition nades.qh:14
bool autocvar_g_nades_ice_explode
Definition ice.qh:8
float autocvar_g_nades_ice_freeze_time
Definition ice.qh:7
void nade_ice_boom(entity this)
Definition ice.qc:80
bool autocvar_g_nades_ice
Definition ice.qh:6
bool autocvar_g_nades_ice_teamcheck
Definition ice.qh:9
const int PROJECTILE_NADE_ICE
Definition ice.qh:14
const int PROJECTILE_NADE_ICE_BURN
Definition ice.qh:15
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92