Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ice.qh
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1#pragma once
2
4
5#ifdef SVQC
11
12void nade_ice_boom(entity this);
13#endif // SVQC
14
15#ifdef GAMEQC
16const int PROJECTILE_NADE_ICE = 76;
18#endif
19
21 ATTRIB(IceNade, m_color, vector, '0 0.66 1');
22 ATTRIB(IceNade, m_name, string, _("Ice grenade"));
23#ifndef SVQC
24 ATTRIB(IceNade, m_icon, string, "nade_ice");
25#endif
26 ATTRIB(IceNade, netname, string, "ice");
27#ifdef SVQC
29#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition ice.qh:20
string netname
Definition ice.qh:26
vector m_color
Definition ice.qh:21
int impulse
Definition ice.qh:28
string m_name
Definition ice.qh:22
Definition nades.qh:14
float autocvar_g_nades_ice_radius
Definition ice.qh:10
bool autocvar_g_nades_ice_explode
Definition ice.qh:8
float autocvar_g_nades_ice_freeze_time
Definition ice.qh:7
void nade_ice_boom(entity this)
Definition ice.qc:74
bool autocvar_g_nades_ice
Definition ice.qh:6
bool autocvar_g_nades_ice_teamcheck
Definition ice.qh:9
const int PROJECTILE_NADE_ICE
Definition ice.qh:16
const int PROJECTILE_NADE_ICE_BURN
Definition ice.qh:17
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92