var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float autocvar_g_nades_ice_radius
bool autocvar_g_nades_ice_explode
float autocvar_g_nades_ice_freeze_time
void nade_ice_boom(entity this)
bool autocvar_g_nades_ice
bool autocvar_g_nades_ice_teamcheck
const int PROJECTILE_NADE_ICE
const int PROJECTILE_NADE_ICE_BURN