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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/mutator/nades/nades.qh>Go to the source code of this file.
Classes | |
| class | IceNade |
Functions | |
| void | nade_ice_boom (entity this) |
Variables | |
| bool | autocvar_g_nades_ice = true |
| bool | autocvar_g_nades_ice_explode |
| float | autocvar_g_nades_ice_freeze_time |
| bool | autocvar_g_nades_ice_teamcheck |
| const int | PROJECTILE_NADE_ICE = 76 |
| const int | PROJECTILE_NADE_ICE_BURN = 77 |
Definition at line 80 of file ice.qc.
References angles, autocvar_g_nades_ice_explode, autocvar_g_nades_ice_freeze_time, colormap, entity(), glowmod, MOVETYPE_TOSS, nade_ice_think(), nade_lifetime, nade_timer_think(), origin, owner, realowner, set_movetype(), setmodel, setthink, team, time, and timer.
Referenced by nade_boom().
Definition at line 6 of file ice.qh.
Referenced by nades_CheckTypes().
| bool autocvar_g_nades_ice_explode |
Definition at line 8 of file ice.qh.
Referenced by nade_ice_boom(), and nade_ice_think().
| float autocvar_g_nades_ice_freeze_time |
Definition at line 7 of file ice.qh.
Referenced by nade_ice_boom().
| bool autocvar_g_nades_ice_teamcheck |
Definition at line 9 of file ice.qh.
Referenced by nade_ice_think().
| const int PROJECTILE_NADE_ICE = 76 |
Definition at line 14 of file ice.qh.
Referenced by REGISTER_NADE().
| const int PROJECTILE_NADE_ICE_BURN = 77 |
Definition at line 15 of file ice.qh.
Referenced by REGISTER_NADE().