Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
inputcontainer.qh
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1#pragma once
2
3#include "container.qh"
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void focusLeave()
virtual void mouseMove()
virtual void mouseRelease()
ATTRIB(InputContainer, mouseFocusedChild, entity)
virtual void _changeFocusXY()
virtual void mouseDrag()
virtual void mousePress()
virtual void keyDown()
virtual void resizeNotify()
#define false
Definition csprogsdefs.qh:6
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92
entity this
Definition self.qh:72