Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
checkbox.qh
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1#pragma once
2
3#include "button.qh"
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(Button, onClick, void(entity, entity))
virtual void draw()
virtual void setChecked()
bool checked
Definition checkbox.qh:11
virtual void playClickSound()
void CheckBox_Click(entity me, entity other)
float disabled
Definition checkbox.qh:15
float srcMulti
Definition checkbox.qh:14
virtual void toString()
virtual void configureCheckBox()
float useDownAsChecked
Definition checkbox.qh:10
entity other
#define false
Definition csprogsdefs.qh:6
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269