Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
common.qh
Go to the documentation of this file.
1#pragma once
2
3// uncomment this if your mod uses the roll angle in fixangle
4// #define KEEP_ROLL
5
11
14
26void WarpZone_SetUp(entity e, vector my_org, vector my_ang, vector other_org, vector other_ang);
27void WarpZone_Camera_SetUp(entity e, vector my_org, vector my_ang);
28
30
34
35#define MOVE_NOTHING -1
36entity WarpZone_trace_forent; // temp, callback is allowed to change it
37USING(WarpZone_trace_callback_t, void(vector start, vector hit, vector end)); // called on every elementary trace
39entity WarpZone_trace_transform; // transform accumulator during a trace
40entity WarpZone_trace_firstzone; // first warpzone hit by a trace (can differ from the requested zone in case of _ThroughZone, the trace is aborted then)
41entity WarpZone_trace_lastzone; // first warpzone hit by a trace (can differ from the requested zone in case of _ThroughZone, the trace is aborted then)
42vector WarpZone_tracetoss_velocity; // ending velocity of a tracetoss (post-transform)
43float WarpZone_tracetoss_time; // duration of toss (approximate)
44void WarpZone_TraceBox(vector org, vector min, vector max, vector end, float nomonsters, entity forent);
46void WarpZone_TraceLine(vector org, vector end, float nomonsters, entity forent);
47void WarpZone_TraceToss(entity e, entity forent);
49void WarpZone_TrailParticles(entity own, float eff, vector org, vector end);
50#ifdef CSQC
51void WarpZone_TrailParticles_WithMultiplier(entity own, float eff, vector org, vector end, float f, float boxflags);
52#endif
53
56// also set: warpzone parameters, so WarpZone_TransformOrigin can transform vectors from blast's to victim's system
59entity WarpZone_FindRadius(vector org, float radius, float needlineofsight);
60
71
72// reference systems (chained warpzone transforms)
73void WarpZone_RefSys_Clear(entity me); // R := id
74void WarpZone_RefSys_Add(entity me, entity wz); // me.R := wz me.R
75void WarpZone_RefSys_AddInverse(entity me, entity wz); // me.R := wz^-1 me.R
76void WarpZone_RefSys_AddTransform(entity me, vector t, vector s); // me.R := [t s] me.R
77void WarpZone_RefSys_AddInverseTransform(entity me, vector t, vector s); // me.R := [t s]^-1 me.R
78
79// makes this reference system track ref's changes
80// NOTE: this is ONLY sensible if WarpZone_RefSys_Add is no longer called on "me" while doing this
81// To achieve this, make sure no touch events on warpzone are raised by this entity
82// or set a movetype that causes no warpzoning (e.g. MOVETYPE_NONE, MOVETYPE_FOLLOW)
83void WarpZone_RefSys_AddIncrementally(entity me, entity ref); // me.R := ref.R me.Rref^-1 me.R; me.Rref := ref.R
84void WarpZone_RefSys_BeginAddingIncrementally(entity me, entity ref); // me.Rref := ref.R
85
86vector WarpZone_RefSys_TransformOrigin(entity from, entity to, vector org); // return to.R from.R^-1 org
87vector WarpZone_RefSys_TransformVelocity(entity from, entity to, vector vel); // return to.R from.R^-1 vel
88vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang); // return to.R from.R^-1 ang
89vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang); // return to.R from.R^-1 ang
90void WarpZone_RefSys_Copy(entity me, entity from); // to.R := from.R
91entity WarpZone_RefSys_SpawnSameRefSys(entity me); // spawn().R = me.R
92
93#ifndef BITCLR
94# define BITCLR(a, b) ((a) & ~(b))
95#endif
96#ifndef BITSET
97# define BITSET(a, b) ((a) | (b))
98#endif
99#ifndef BITXOR
100# define BITXOR(a, b) (((a) ^ (b))
101#endif
102#ifndef BITCLR_ASSIGN
103# define BITCLR_ASSIGN(a, b) ((a) &= ~(b))
104#endif
105#ifndef BITSET_ASSIGN
106# define BITSET_ASSIGN(a, b) ((a) |= (b))
107#endif
108#ifndef BITXOR_ASSIGN
109# define BITXOR_ASSIGN(a, b) ((a) ^= (b))
110#endif
112#define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
113
114bool WarpZoneLib_ExactTrigger_Touch(entity this, entity toucher, bool touchfunc);
115
116// WARNING: this kills the trace globals
117#define EXACTTRIGGER_TOUCH(e, t) if (!WarpZoneLib_ExactTrigger_Touch((e), (t), true)) return // intended for use in touch funcs
118#define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init(this, true)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
float radius
Definition impulse.qh:11
#define IL_NEW()
#define USING(name, T)
Definition _all.inc:72
void WarpZone_RefSys_AddInverseTransform(entity me, vector t, vector s)
Definition common.qc:751
vector WarpZone_UnTransformVelocity(entity wz, vector v)
Definition common.qc:524
void WarpZone_SetUp(entity e, vector my_org, vector my_ang, vector other_org, vector other_ang)
Definition common.qc:60
vector WarpZone_TransformVAngles(entity wz, vector v)
Definition common.qc:501
void WarpZone_RefSys_Add(entity me, entity wz)
Definition common.qc:747
void WarpZone_TraceToss_ThroughZone(entity e, entity forent, entity zone, WarpZone_trace_callback_t cb)
Definition common.qc:333
void WarpZone_RefSys_Clear(entity me)
Definition common.qc:731
vector WarpZone_RefSys_TransformVelocity(entity from, entity to, vector vel)
Definition common.qc:789
void WarpZone_TraceToss(entity e, entity forent)
Definition common.qc:439
entity WarpZone_Find(vector mi, vector ma)
Definition common.qc:158
float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig)
Definition common.qc:126
vector warpzone_targetforward
Definition common.qh:22
var WarpZone_trace_callback_t WarpZone_trace_callback_t_null
Definition common.qh:38
bool WarpZoneLib_ExactTrigger_Touch(entity this, entity toucher, bool touchfunc)
Definition common.qc:831
vector warpzone_forward
Definition common.qh:19
float WarpZone_PlaneDist(entity wz, vector v)
Definition common.qc:476
entity WarpZone_trace_firstzone
Definition common.qh:40
vector warpzone_shift
Definition common.qh:16
vector WarpZone_findradius_findorigin
Definition common.qh:57
void WarpZone_Camera_SetUp(entity e, vector my_org, vector my_ang)
Definition common.qc:89
float warpzone_fadestart
Definition common.qh:24
void WarpZone_TraceLine(vector org, vector end, float nomonsters, entity forent)
Definition common.qc:328
float warpzone_cameras_exist
Definition common.qh:13
vector WarpZone_TransformVelocity(entity wz, vector v)
Definition common.qc:491
vector warpzone_targetorigin
Definition common.qh:20
void WarpZone_TrailParticles_WithMultiplier(entity own, float eff, vector org, vector end, float f, float boxflags)
void WarpZone_TraceBox(vector org, vector min, vector max, vector end, float nomonsters, entity forent)
Definition common.qc:323
void(vector start, vector hit, vector end) WarpZone_trace_callback_t
Definition common.qh:37
void WarpZone_RefSys_BeginAddingIncrementally(entity me, entity ref)
Definition common.qc:776
vector WarpZone_UnTransformVAngles(entity wz, vector v)
Definition common.qc:534
vector WarpZone_TransformAngles(entity wz, vector v)
Definition common.qc:496
vector warpzone_transform
Definition common.qh:23
vector WarpZone_findradius_nearest
Definition common.qh:55
void WarpZone_TrailParticles(entity own, float eff, vector org, vector end)
Definition common.qc:451
float warpzone_fadeend
Definition common.qh:25
void WarpZone_MakeAllOther()
Definition common.qc:174
vector WarpZone_UnTransformOrigin(entity wz, vector v)
Definition common.qc:519
void WarpZone_TraceBox_ThroughZone(vector org, vector min, vector max, vector end, float nomonsters, entity forent, entity zone, WarpZone_trace_callback_t cb)
Definition common.qc:192
void WarpZone_RefSys_AddIncrementally(entity me, entity ref)
Definition common.qc:765
entity WarpZone_trace_lastzone
Definition common.qh:41
vector WarpZone_TransformOrigin(entity wz, vector v)
Definition common.qc:486
entity WarpZone_RefSys_SpawnSameRefSys(entity me)
Definition common.qc:824
vector warpzone_origin
Definition common.qh:17
vector WarpZone_tracetoss_velocity
Definition common.qh:42
void WarpZone_RefSys_AddTransform(entity me, vector t, vector s)
Definition common.qc:739
entity WarpZone_trace_transform
Definition common.qh:39
float WarpZone_findradius_findradius
Definition common.qh:58
float WarpZone_TargetPlaneDist(entity wz, vector v)
Definition common.qc:481
void WarpZone_MakeAllSolid()
Definition common.qc:167
float warpzone_isboxy
Definition common.qh:15
vector warpzone_targetangles
Definition common.qh:21
IntrusiveList g_warpzones
Definition common.qh:6
void WarpZone_RefSys_AddInverse(entity me, entity wz)
Definition common.qc:759
vector WarpZone_RefSys_TransformOrigin(entity from, entity to, vector org)
Definition common.qc:781
entity WarpZone_FindRadius(vector org, float radius, float needlineofsight)
void WarpZone_RefSys_Copy(entity me, entity from)
Definition common.qc:813
float warpzone_warpzones_exist
Definition common.qh:12
vector warpzone_angles
Definition common.qh:18
vector WarpZone_UnTransformAngles(entity wz, vector v)
Definition common.qc:529
float WarpZone_tracetoss_time
Definition common.qh:43
vector WarpZone_findradius_dist
Definition common.qh:54
vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang)
Definition common.qc:805
vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang)
Definition common.qc:797
entity WarpZone_trace_forent
Definition common.qh:36
int WarpZoneLib_MoveOutOfSolid(entity e)
Definition common.qc:864
float min(float f,...)
float max(float f,...)
vector
Definition self.qh:96
vector org
Definition self.qh:96
entity entity toucher
Definition self.qh:76
vector vector ang
Definition self.qh:96
#define STATIC_INIT(func)
during worldspawn
Definition static.qh:33