Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
luck.qh File Reference
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Classes

class  LuckBuff

Functions

float buff_Luck_CalculateDamage (float frag_damage)
 REGISTER_BUFF (LUCK, NEW(LuckBuff))

Variables

float autocvar_g_buffs_luck_chance = 0.15
float autocvar_g_buffs_luck_damagemultiplier = 3

Function Documentation

◆ buff_Luck_CalculateDamage()

float buff_Luck_CalculateDamage ( float frag_damage)

Definition at line 4 of file luck.qc.

5{
9 return frag_damage;
10}
float autocvar_g_buffs_luck_chance
Definition luck.qh:6
float autocvar_g_buffs_luck_damagemultiplier
Definition luck.qh:7
float random(void)
float frag_damage
Definition sv_ctf.qc:2322

References autocvar_g_buffs_luck_chance, autocvar_g_buffs_luck_damagemultiplier, frag_damage, and random().

Referenced by MUTATOR_HOOKFUNCTION().

◆ REGISTER_BUFF()

REGISTER_BUFF ( LUCK ,
NEW(LuckBuff)  )

References BUFF_SPAWNFUNCS, NEW, and REGISTER_BUFF.

Variable Documentation

◆ autocvar_g_buffs_luck_chance

float autocvar_g_buffs_luck_chance = 0.15

Definition at line 6 of file luck.qh.

Referenced by buff_Luck_CalculateDamage().

◆ autocvar_g_buffs_luck_damagemultiplier

float autocvar_g_buffs_luck_damagemultiplier = 3

Definition at line 7 of file luck.qh.

Referenced by buff_Luck_CalculateDamage().