Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
luck.qh
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1#pragma once
2
4
5#ifdef SVQC
8
10#endif // SVQC
11
13 ATTRIB(LuckBuff, m_name, string, _("Luck"));
14 ATTRIB(LuckBuff, netname, string, "luck");
15#ifndef SVQC
16 ATTRIB(LuckBuff, m_icon, string, "buff_luck");
17#endif
18#ifdef GAMEQC
20#endif
21 ATTRIB(LuckBuff, m_color, vector, '0.17 0.85 0.12');
23
25BUFF_SPAWNFUNCS(luck, BUFF_LUCK)
#define REGISTER_BUFF(id, inst)
Definition buffs.qh:14
#define BUFF_SPAWNFUNCS(e, b)
Definition buffs.qh:72
Definition buffs.qh:17
vector m_color
Definition luck.qh:21
int m_skin
Definition luck.qh:19
string m_name
Definition luck.qh:13
string netname
Definition luck.qh:14
ATTRIB(StatusEffect, m_name, string)
float autocvar_g_buffs_luck_chance
Definition luck.qh:6
float buff_Luck_CalculateDamage(float frag_damage)
Definition luck.qc:4
float autocvar_g_buffs_luck_damagemultiplier
Definition luck.qh:7
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92
float frag_damage
Definition sv_ctf.qc:2322