Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
mayhem.qc
Go to the documentation of this file.
1#include "mayhem.qh"
2
3#ifdef MENUQC
5
6METHOD(mayhem, describe, string(mayhem this))
7{
8 TC(mayhem, this);
10 PAR(_("%s is a fast-paced free-for-all deathmatch where players spawn in with all available weapons and maximum health and armor. "
11 "There are no pickups enabled on maps, but buffs are still available."), COLORED_NAME(this));
12 PAR(_("It shines in its unique handling of scoring, accounting for both frags but also damage dealt. "
13 "This means that if you almost frag a player you will still be rewarded with points, but dealing the final blow is always better if possible. "
14 "Points are deducted when you walk into hazards, but not when you do movement tricks like blaster jumping since self damage is disabled."));
15 PAR(_("Since damage is always rewarded in %s, the more you shoot the better, turning this gametype into chaotic fun at times."), COLORED_NAME(this));
16 PAR(_("This gametype is often seen as a more newbie-friendly version of %s."), COLORED_NAME(MAPINFO_TYPE_DEATHMATCH));
17 return PAGE_TEXT;
18}
19#endif
#define COLORED_NAME(this)
Definition color.qh:195
#define TC(T, sym)
Definition _all.inc:82
#define METHOD(cname, name, prototype)
Definition oo.qh:269
#define PAGE_TEXT
Definition string.qh:643
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
Definition string.qh:649
#define PAGE_TEXT_INIT()
Definition string.qh:642