10 PAR(_(
"%s is a fast-paced free-for-all deathmatch where players spawn in with all available weapons and maximum health and armor. "
11 "There are no pickups enabled on maps, but buffs are still available."),
COLORED_NAME(
this));
12 PAR(_(
"It shines in its unique handling of scoring, accounting for both frags but also damage dealt. "
13 "This means that if you almost frag a player you will still be rewarded with points, but dealing the final blow is always better if possible. "
14 "Points are deducted when you walk into hazards, but not when you do movement tricks like blaster jumping since self damage is disabled."));
15 PAR(_(
"Since damage is always rewarded in %s, the more you shoot the better, turning this gametype into chaotic fun at times."),
COLORED_NAME(
this));
16 PAR(_(
"This gametype is often seen as a more newbie-friendly version of %s."),
COLORED_NAME(MAPINFO_TYPE_DEATHMATCH));
#define COLORED_NAME(this)
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...