Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
mortar.qh File Reference
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  Mortar

Macros

#define X(BEGIN, P, END, class, prefix)

Functions

 MODEL (MORTAR_ITEM, W_Model("g_gl.md3"))
 MODEL (MORTAR_VIEW, W_Model("h_gl.iqm"))
 MODEL (MORTAR_WORLD, W_Model("v_gl.md3"))
 REGISTER_WEAPON (MORTAR, NEW(Mortar))
 SOUND (MORTAR_DET, W_Sound("rocket_det"))
 SOUND (MORTAR_FIRE, W_Sound("grenade_fire"))
 SOUND (MORTAR_IMPACT, W_Sound("grenade_impact"))
 SOUND (MORTAR_STICK, W_Sound("grenade_stick"))

Variables

float gl_bouncecnt
float gl_detonate_later

Macro Definition Documentation

◆ X

#define X ( BEGIN,
P,
END,
class,
prefix )

Definition at line 34 of file mortar.qh.

34#define X(BEGIN, P, END, class, prefix) \
35 BEGIN(class) \
36 P(class, prefix, ammo, float, BOTH) \
37 P(class, prefix, animtime, float, BOTH) \
38 P(class, prefix, bouncefactor, float, NONE) \
39 P(class, prefix, bouncestop, float, NONE) \
40 P(class, prefix, damageforcescale, float, BOTH) \
41 P(class, prefix, damage, float, BOTH) \
42 P(class, prefix, edgedamage, float, BOTH) \
43 P(class, prefix, force, float, BOTH) \
44 P(class, prefix, health, float, BOTH) \
45 P(class, prefix, lifetime, float, BOTH) \
46 P(class, prefix, lifetime_bounce, float, SEC) \
47 P(class, prefix, lifetime_stick, float, BOTH) \
48 P(class, prefix, pickup_ammo, float, NONE) \
49 P(class, prefix, radius, float, BOTH) \
50 P(class, prefix, refire, float, BOTH) \
51 P(class, prefix, reload_ammo, float, NONE) \
52 P(class, prefix, reload_time, float, NONE) \
53 P(class, prefix, remote_detonateprimary, float, SEC) \
54 P(class, prefix, remote_minbouncecnt, float, PRI) \
55 P(class, prefix, speed, float, BOTH) \
56 P(class, prefix, speed_up, float, BOTH) \
57 P(class, prefix, speed_z, float, BOTH) \
58 P(class, prefix, spread, float, BOTH) \
59 P(class, prefix, switchdelay_drop, float, NONE) \
60 P(class, prefix, switchdelay_raise, float, NONE) \
61 P(class, prefix, type, float, BOTH) \
62 P(class, prefix, weaponreplace, string, NONE) \
63 P(class, prefix, weaponstartoverride, float, NONE) \
64 P(class, prefix, weaponstart, float, NONE) \
65 P(class, prefix, weaponthrowable, float, NONE) \
66 END()

Function Documentation

◆ MODEL() [1/3]

MODEL ( MORTAR_ITEM ,
W_Model("g_gl.md3")  )

◆ MODEL() [2/3]

MODEL ( MORTAR_VIEW ,
W_Model("h_gl.iqm")  )

◆ MODEL() [3/3]

MODEL ( MORTAR_WORLD ,
W_Model("v_gl.md3")  )

◆ REGISTER_WEAPON()

REGISTER_WEAPON ( MORTAR ,
NEW(Mortar)  )

◆ SOUND() [1/4]

SOUND ( MORTAR_DET ,
W_Sound("rocket_det")  )

◆ SOUND() [2/4]

SOUND ( MORTAR_FIRE ,
W_Sound("grenade_fire")  )

◆ SOUND() [3/4]

SOUND ( MORTAR_IMPACT ,
W_Sound("grenade_impact")  )

◆ SOUND() [4/4]

SOUND ( MORTAR_STICK ,
W_Sound("grenade_stick")  )

Variable Documentation

◆ gl_bouncecnt

float gl_bouncecnt

◆ gl_detonate_later

float gl_detonate_later

Definition at line 76 of file mortar.qh.

Referenced by W_Mortar_Grenade_Think1().