Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
okhmg.qh File Reference
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Classes

class  OverkillHeavyMachineGun

Macros

#define X(BEGIN, P, END, class, prefix)

Functions

 MODEL (HMG_ITEM, W_Model("g_ok_hmg.md3"))
 MODEL (HMG_MUZZLEFLASH, "models/uziflash.md3")
 MODEL (HMG_VIEW, W_Model("h_ok_hmg.iqm"))
 MODEL (HMG_WORLD, W_Model("v_ok_hmg.md3"))
 REGISTER_WEAPON (OVERKILL_HMG, NEW(OverkillHeavyMachineGun))
 SOUND (HMG_FIRE, W_Sound("uzi_fire"))

Macro Definition Documentation

◆ X

#define X ( BEGIN,
P,
END,
class,
prefix )
Value:
BEGIN(class) \
P(class, prefix, ammo, float, PRI) \
P(class, prefix, damage, float, PRI) \
P(class, prefix, force, float, PRI) \
P(class, prefix, refire, float, PRI) \
P(class, prefix, solidpenetration, float, PRI) \
P(class, prefix, spread_add, float, PRI) \
P(class, prefix, spread_max, float, PRI) \
P(class, prefix, spread_min, float, PRI) \
P(class, prefix, refire_type, float, SEC) \
P(class, prefix, reload_ammo, float, NONE) \
P(class, prefix, reload_time, float, NONE) \
P(class, prefix, switchdelay_drop, float, NONE) \
P(class, prefix, switchdelay_raise, float, NONE) \
P(class, prefix, weaponreplace, string, NONE) \
P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
END()
float ammo
Definition sv_turrets.qh:43
float reload_time

Definition at line 34 of file okhmg.qh.

34#define X(BEGIN, P, END, class, prefix) \
35 BEGIN(class) \
36 P(class, prefix, ammo, float, PRI) \
37 P(class, prefix, damage, float, PRI) \
38 P(class, prefix, force, float, PRI) \
39 P(class, prefix, refire, float, PRI) \
40 P(class, prefix, solidpenetration, float, PRI) \
41 P(class, prefix, spread_add, float, PRI) \
42 P(class, prefix, spread_max, float, PRI) \
43 P(class, prefix, spread_min, float, PRI) \
44 P(class, prefix, refire_type, float, SEC) \
45 P(class, prefix, reload_ammo, float, NONE) \
46 P(class, prefix, reload_time, float, NONE) \
47 P(class, prefix, switchdelay_drop, float, NONE) \
48 P(class, prefix, switchdelay_raise, float, NONE) \
49 P(class, prefix, weaponreplace, string, NONE) \
50 P(class, prefix, weaponstartoverride, float, NONE) \
51 P(class, prefix, weaponstart, float, NONE) \
52 P(class, prefix, weaponthrowable, float, NONE) \
53 END()

Function Documentation

◆ MODEL() [1/4]

MODEL ( HMG_ITEM ,
W_Model("g_ok_hmg.md3")  )

◆ MODEL() [2/4]

MODEL ( HMG_MUZZLEFLASH ,
"models/uziflash.md3"  )

◆ MODEL() [3/4]

MODEL ( HMG_VIEW ,
W_Model("h_ok_hmg.iqm")  )

◆ MODEL() [4/4]

MODEL ( HMG_WORLD ,
W_Model("v_ok_hmg.md3")  )

◆ REGISTER_WEAPON()

REGISTER_WEAPON ( OVERKILL_HMG ,
NEW(OverkillHeavyMachineGun)  )

References NEW, and REGISTER_WEAPON.

◆ SOUND()

SOUND ( HMG_FIRE ,
W_Sound("uzi_fire")  )