31#define X(BEGIN, P, END, class, prefix) \
32 BEGIN(class) \
33 P(class, prefix, ammo, float, PRI) \
34 P(class, prefix, animtime, float, PRI) \
35 P(class, prefix, chargepool, float, SEC) \
36 P(class, prefix, chargepool_pause_regen, float, SEC) \
37 P(class, prefix, chargepool_regen, float, SEC) \
38 P(class, prefix, charge, float, NONE) \
39 P(class, prefix, charge_animlimit, float, NONE) \
40 P(class, prefix, charge_limit, float, NONE) \
41 P(class, prefix, charge_maxspeed, float, NONE) \
42 P(class, prefix, charge_mindmg, float, NONE) \
43 P(class, prefix, charge_minspeed, float, NONE) \
44 P(class, prefix, charge_rate, float, NONE) \
45 P(class, prefix, charge_rot_pause, float, NONE) \
46 P(class, prefix, charge_rot_rate, float, NONE) \
47 P(class, prefix, charge_shot_multiplier, float, NONE) \
48 P(class, prefix, charge_start, float, NONE) \
49 P(class, prefix, charge_velocity_rate, float, NONE) \
50 P(class, prefix, damagefalloff_forcehalflife, float, BOTH) \
51 P(class, prefix, damagefalloff_halflife, float, BOTH) \
52 P(class, prefix, damagefalloff_maxdist, float, BOTH) \
53 P(class, prefix, damagefalloff_mindist, float, BOTH) \
54 P(class, prefix, damage, float, PRI) \
55 P(class, prefix, force, float, PRI) \
56 P(class, prefix, refire, float, PRI) \
57 P(class, prefix, secondary, float, NONE) \
58 P(class, prefix, reload_ammo, float, NONE) \
59 P(class, prefix, reload_time, float, NONE) \
60 P(class, prefix, switchdelay_raise, float, NONE) \
61 P(class, prefix, switchdelay_drop, float, NONE) \
62 P(class, prefix, weaponreplace, string, NONE) \
63 P(class, prefix, weaponstart, float, NONE) \
64 P(class, prefix, weaponstartoverride, float, NONE) \
65 P(class, prefix, weaponthrowable, float, NONE) \
66 P(class, prefix, refire_type, float, SEC) \
67 END()