Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
playermodel.qh
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1#pragma once
2
3#include "image.qh"
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void resizeNotify()
ATTRIB(XonoticPlayerModelSelector, currentModel, string)
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
entity makeXonoticPlayerModelSelector()
Definition playermodel.qc:3
void PlayerModelSelector_Next_Click(entity btn, entity me)
void PlayerModelSelector_Prev_Click(entity btn, entity me)
vector
Definition self.qh:92