Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
playermodel.qh File Reference
#include "image.qh"
Include dependency graph for playermodel.qh:
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Go to the source code of this file.

Classes

class  XonoticPlayerModelSelector

Functions

entity makeXonoticPlayerModelSelector ()
void PlayerModelSelector_Next_Click (entity btn, entity me)
void PlayerModelSelector_Prev_Click (entity btn, entity me)

Function Documentation

◆ makeXonoticPlayerModelSelector()

entity makeXonoticPlayerModelSelector ( )

Definition at line 3 of file playermodel.qc.

4{
5 entity me;
7 me.configureXonoticImage(me, string_null, -1);
8 return me;
9}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string string_null
Definition nil.qh:9
#define NEW(cname,...)
Definition oo.qh:117

References entity(), NEW, and string_null.

Referenced by XonoticProfileTab_fill().

◆ PlayerModelSelector_Next_Click()

void PlayerModelSelector_Next_Click ( entity btn,
entity me )

Definition at line 126 of file playermodel.qc.

127{
128 if (me.numModels <= 0)
129 return;
130 me.go(me, +1);
131 me.saveCvars(me);
132}

References entity().

Referenced by XonoticProfileTab_fill().

◆ PlayerModelSelector_Prev_Click()

void PlayerModelSelector_Prev_Click ( entity btn,
entity me )

Definition at line 134 of file playermodel.qc.

135{
136 if (me.numModels <= 0)
137 return;
138 me.go(me, -1);
139 me.saveCvars(me);
140}

References entity().

Referenced by XonoticProfileTab_fill().