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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "raptor_weapons.qh"Go to the source code of this file.
Classes | |
| class | Raptor |
Functions | |
| REGISTER_VEHICLE (RAPTOR, NEW(Raptor)) | |
Variables | |
| const int | RSM_BOMB = 1 |
| const int | RSM_FIRST = 1 |
| const int | RSM_FLARE = 2 |
| const int | RSM_LAST = 2 |
References NEW, and REGISTER_VEHICLE.
| const int RSM_BOMB = 1 |
Definition at line 27 of file raptor.qh.
Referenced by raptor_frame(), and raptor_impulse().
| const int RSM_FIRST = 1 |
Definition at line 26 of file raptor.qh.
Referenced by raptor_impulse().
| const int RSM_FLARE = 2 |
Definition at line 28 of file raptor.qh.
Referenced by raptor_impulse().
| const int RSM_LAST = 2 |
Definition at line 29 of file raptor.qh.
Referenced by raptor_impulse().