Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
raptor.qh File Reference
#include "raptor_weapons.qh"
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Classes

class  Raptor

Functions

 REGISTER_VEHICLE (RAPTOR, NEW(Raptor))

Variables

const int RSM_BOMB = 1
const int RSM_FIRST = 1
const int RSM_FLARE = 2
const int RSM_LAST = 2

Function Documentation

◆ REGISTER_VEHICLE()

REGISTER_VEHICLE ( RAPTOR ,
NEW(Raptor)  )

References NEW, and REGISTER_VEHICLE.

Variable Documentation

◆ RSM_BOMB

const int RSM_BOMB = 1

Definition at line 27 of file raptor.qh.

Referenced by raptor_frame(), and raptor_impulse().

◆ RSM_FIRST

const int RSM_FIRST = 1

Definition at line 26 of file raptor.qh.

Referenced by raptor_impulse().

◆ RSM_FLARE

const int RSM_FLARE = 2

Definition at line 28 of file raptor.qh.

Referenced by raptor_impulse().

◆ RSM_LAST

const int RSM_LAST = 2

Definition at line 29 of file raptor.qh.

Referenced by raptor_impulse().