BEGIN(class) \
P(
class, prefix,
ammo,
float, BOTH) \
P(class, prefix, animtime, float, BOTH) \
P(class, prefix, bullethail, float, BOTH) \
P(class, prefix, burstcost, float, BOTH) \
P(class, prefix, bursttime, float, NONE) \
P(class, prefix, damage, float, BOTH) \
P(class, prefix, damagefalloff_forcehalflife, float, BOTH) \
P(class, prefix, damagefalloff_halflife, float, BOTH) \
P(class, prefix, damagefalloff_maxdist, float, BOTH) \
P(class, prefix, damagefalloff_mindist, float, BOTH) \
P(class, prefix, force, float, BOTH) \
P(class, prefix, headshot_multiplier, float, BOTH) \
P(class, prefix, pickup_ammo, float, NONE) \
P(class, prefix, refire, float, BOTH) \
P(class, prefix, reload, float, SEC) \
P(class, prefix, reload_ammo, float, NONE) \
P(class, prefix, secondary, float, NONE) \
P(class, prefix, shots, float, BOTH) \
P(class, prefix, solidpenetration, float, BOTH) \
P(class, prefix, spread, float, BOTH) \
P(class, prefix, switchdelay_drop, float, NONE) \
P(class, prefix, switchdelay_raise, float, NONE) \
P(class, prefix, tracer, float, BOTH) \
P(class, prefix, weaponreplace, string, NONE) \
P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
END()
32#define X(BEGIN, P, END, class, prefix) \
33 BEGIN(class) \
34 P(class, prefix, ammo, float, BOTH) \
35 P(class, prefix, animtime, float, BOTH) \
36 P(class, prefix, bullethail, float, BOTH) \
37 P(class, prefix, burstcost, float, BOTH) \
38 P(class, prefix, bursttime, float, NONE) \
39 P(class, prefix, damage, float, BOTH) \
40 P(class, prefix, damagefalloff_forcehalflife, float, BOTH) \
41 P(class, prefix, damagefalloff_halflife, float, BOTH) \
42 P(class, prefix, damagefalloff_maxdist, float, BOTH) \
43 P(class, prefix, damagefalloff_mindist, float, BOTH) \
44 P(class, prefix, force, float, BOTH) \
45 P(class, prefix, headshot_multiplier, float, BOTH) \
46 P(class, prefix, pickup_ammo, float, NONE) \
47 P(class, prefix, refire, float, BOTH) \
48 P(class, prefix, reload, float, SEC) \
49 P(class, prefix, reload_ammo, float, NONE) \
50 P(class, prefix, reload_time, float, NONE) \
51 P(class, prefix, secondary, float, NONE) \
52 P(class, prefix, shots, float, BOTH) \
53 P(class, prefix, solidpenetration, float, BOTH) \
54 P(class, prefix, spread, float, BOTH) \
55 P(class, prefix, switchdelay_drop, float, NONE) \
56 P(class, prefix, switchdelay_raise, float, NONE) \
57 P(class, prefix, tracer, float, BOTH) \
58 P(class, prefix, weaponreplace, string, NONE) \
59 P(class, prefix, weaponstartoverride, float, NONE) \
60 P(class, prefix, weaponstart, float, NONE) \
61 P(class, prefix, weaponthrowable, float, NONE) \
62 END()