Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
rifle.qh File Reference
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  Rifle

Macros

#define X(BEGIN, P, END, class, prefix)

Functions

 MODEL (RIFLE_ITEM, W_Model("g_campingrifle.md3"))
 MODEL (RIFLE_VIEW, W_Model("h_campingrifle.iqm"))
 MODEL (RIFLE_WORLD, W_Model("v_campingrifle.md3"))
 REGISTER_WEAPON (RIFLE, NEW(Rifle))
 SOUND (RIFLE_FIRE, W_Sound("campingrifle_fire"))
 SOUND (RIFLE_FIRE2, W_Sound("campingrifle_fire2"))

Variables

float rifle_accumulator

Macro Definition Documentation

◆ X

#define X ( BEGIN,
P,
END,
class,
prefix )
Value:
BEGIN(class) \
P(class, prefix, ammo, float, BOTH) \
P(class, prefix, animtime, float, BOTH) \
P(class, prefix, bullethail, float, BOTH) \
P(class, prefix, burstcost, float, BOTH) \
P(class, prefix, bursttime, float, NONE) \
P(class, prefix, damage, float, BOTH) \
P(class, prefix, damagefalloff_forcehalflife, float, BOTH) \
P(class, prefix, damagefalloff_halflife, float, BOTH) \
P(class, prefix, damagefalloff_maxdist, float, BOTH) \
P(class, prefix, damagefalloff_mindist, float, BOTH) \
P(class, prefix, force, float, BOTH) \
P(class, prefix, headshot_multiplier, float, BOTH) \
P(class, prefix, pickup_ammo, float, NONE) \
P(class, prefix, refire, float, BOTH) \
P(class, prefix, reload, float, SEC) \
P(class, prefix, reload_ammo, float, NONE) \
P(class, prefix, reload_time, float, NONE) \
P(class, prefix, secondary, float, NONE) \
P(class, prefix, shots, float, BOTH) \
P(class, prefix, solidpenetration, float, BOTH) \
P(class, prefix, spread, float, BOTH) \
P(class, prefix, switchdelay_drop, float, NONE) \
P(class, prefix, switchdelay_raise, float, NONE) \
P(class, prefix, tracer, float, BOTH) \
P(class, prefix, weaponreplace, string, NONE) \
P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
END()
float ammo
Definition sv_turrets.qh:43
float reload_time

Definition at line 32 of file rifle.qh.

32#define X(BEGIN, P, END, class, prefix) \
33 BEGIN(class) \
34 P(class, prefix, ammo, float, BOTH) \
35 P(class, prefix, animtime, float, BOTH) \
36 P(class, prefix, bullethail, float, BOTH) \
37 P(class, prefix, burstcost, float, BOTH) \
38 P(class, prefix, bursttime, float, NONE) \
39 P(class, prefix, damage, float, BOTH) \
40 P(class, prefix, damagefalloff_forcehalflife, float, BOTH) \
41 P(class, prefix, damagefalloff_halflife, float, BOTH) \
42 P(class, prefix, damagefalloff_maxdist, float, BOTH) \
43 P(class, prefix, damagefalloff_mindist, float, BOTH) \
44 P(class, prefix, force, float, BOTH) \
45 P(class, prefix, headshot_multiplier, float, BOTH) \
46 P(class, prefix, pickup_ammo, float, NONE) \
47 P(class, prefix, refire, float, BOTH) \
48 P(class, prefix, reload, float, SEC) \
49 P(class, prefix, reload_ammo, float, NONE) \
50 P(class, prefix, reload_time, float, NONE) \
51 P(class, prefix, secondary, float, NONE) \
52 P(class, prefix, shots, float, BOTH) \
53 P(class, prefix, solidpenetration, float, BOTH) \
54 P(class, prefix, spread, float, BOTH) \
55 P(class, prefix, switchdelay_drop, float, NONE) \
56 P(class, prefix, switchdelay_raise, float, NONE) \
57 P(class, prefix, tracer, float, BOTH) \
58 P(class, prefix, weaponreplace, string, NONE) \
59 P(class, prefix, weaponstartoverride, float, NONE) \
60 P(class, prefix, weaponstart, float, NONE) \
61 P(class, prefix, weaponthrowable, float, NONE) \
62 END()

Function Documentation

◆ MODEL() [1/3]

MODEL ( RIFLE_ITEM ,
W_Model("g_campingrifle.md3")  )

◆ MODEL() [2/3]

MODEL ( RIFLE_VIEW ,
W_Model("h_campingrifle.iqm")  )

◆ MODEL() [3/3]

MODEL ( RIFLE_WORLD ,
W_Model("v_campingrifle.md3")  )

◆ REGISTER_WEAPON()

REGISTER_WEAPON ( RIFLE ,
NEW(Rifle)  )

◆ SOUND() [1/2]

SOUND ( RIFLE_FIRE ,
W_Sound("campingrifle_fire")  )

◆ SOUND() [2/2]

SOUND ( RIFLE_FIRE2 ,
W_Sound("campingrifle_fire2")  )

Variable Documentation

◆ rifle_accumulator

float rifle_accumulator

Definition at line 74 of file rifle.qh.