Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
scores_rules.qh
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1#pragma once
2
3bool IsTeamAvailable(int team_num);
4int NumTeams(int teams);
5void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled);
8
9#define AVAILABLE_TEAMS teamplay
entity teams
Definition main.qh:58
bool IsTeamAvailable(int team_num)
void ScoreRules_basics_end()
void ScoreRules_generic()
void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
int NumTeams(int teams)