Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
scores_rules.qh
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#pragma once
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bool
IsTeamAvailable
(
int
team_num);
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int
NumTeams
(
int
teams
);
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void
ScoreRules_basics
(
int
teams
,
float
sprio,
float
stprio,
float
score_enabled);
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void
ScoreRules_basics_end
();
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void
ScoreRules_generic
();
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#define AVAILABLE_TEAMS teamplay
teams
entity teams
Definition
main.qh:58
IsTeamAvailable
bool IsTeamAvailable(int team_num)
Definition
scores_rules.qc:13
ScoreRules_basics_end
void ScoreRules_basics_end()
Definition
scores_rules.qc:67
ScoreRules_generic
void ScoreRules_generic()
Definition
scores_rules.qc:72
ScoreRules_basics
void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
Definition
scores_rules.qc:25
NumTeams
int NumTeams(int teams)
Definition
scores_rules.qc:18
server
scores_rules.qh
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