#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
const int SFL_LOWER_IS_BETTER
Lower scores are better (e.g.
const int SFL_NOT_SORTABLE
#define FOREACH(list, cond, body)
void ScoreInfo_Init(int teams)
Initialize the scores info for the given number of teams.
void ScoreInfo_SetLabel_TeamScore(int i, string label, int scoreflags)
void ScoreInfo_SetLabel_PlayerScore(PlayerScoreField i, string label, int scoreflags)
int autocvar_sv_showskill
void ScoreRules_basics_end()
void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
#define AVAILABLE_TEAMS
Number of teams that exist currently.
#define INDEPENDENT_PLAYERS
int teamplay_bitmask
The set of currently available teams (AVAILABLE_TEAMS is the number of them).