Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
main.qh
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#pragma once
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bool
buildpath_nodefilter_none
(
vector
n,
vector
c,
vector
p);
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entity
path_build
(
entity
next
,
vector
where,
entity
prev
,
entity
start);
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
prev
prev
Definition
all.qh:71
next
next
Definition
all.qh:93
vector
vector
Definition
self.qh:92
buildpath_nodefilter_none
bool buildpath_nodefilter_none(vector n, vector c, vector p)
Definition
main.qc:321
path_build
entity path_build(entity next, vector where, entity prev, entity start)
Definition
main.qc:326
server
pathlib
main.qh
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