Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
slider_resolution.qh
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1#pragma once
2
3#include "textslider.qh"
16float updateConwidths(float width, float height, float pixelheight);
float height
Definition bobbing.qc:3
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void addResolution()
virtual void loadCvars()
virtual void saveCvars()
virtual void configureXonoticResolutionSlider()
virtual void loadResolutions()
ATTRIB(XonoticTextSlider, controlledCvar, string)
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
float updateConwidths(float width, float height, float pixelheight)
entity makeXonoticResolutionSlider()