11 this.
owner.velocity =
'0 0 0';
17 v = this.
owner.destvec + this.
owner.movedir * v_forward_y;
18 if(this.
owner.classname ==
"func_bobbing")
20 this.
owner.velocity = (v - this.
owner.origin) * 10;
75 controller =
new_pure(func_bobbing_controller);
76 controller.owner =
this;
77 controller.nextthink =
time + 1;
void func_bobbing_controller_think(entity this)
bool drag_undraggable(entity draggee, entity dragger)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define new_pure(class)
purely logical entities (not linked to the area grid)
const int CH_TRIGGER_SINGLE
void soundto(int _dest, entity e, int chan, string samp, float vol, float _atten, float _pitch)
bool InitMovingBrushTrigger(entity this)
void SUB_NullThink(entity this)