|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
#include "bobbing.qh"Go to the source code of this file.
Functions | |
| void | func_bobbing_controller_think (entity this) |
| spawnfunc (func_bobbing) | |
Variables | |
| float | height |
Definition at line 4 of file bobbing.qc.
References ACTIVE_ACTIVE, entity(), makevectors, nextthink, owner, time, and vector.
Referenced by spawnfunc().
| spawnfunc | ( | func_bobbing | ) |
Definition at line 32 of file bobbing.qc.
References active, ACTIVE_ACTIVE, ATTEN_IDLE, BOBBING_XAXIS, BOBBING_YAXIS, CH_TRIGGER_SINGLE, cnt, destvec, dmg, dmgtime, dmgtime2, drag_undraggable(), EF_LOWPRECISION, effects, entity(), func_bobbing_controller_think(), generic_plat_blocked(), height, InitMovingBrushTrigger(), ltime, message, message2, movedir, MSG_INIT, new_pure, nextthink, noise, origin, precache_sound(), setblocked, setthink, soundto(), spawnflags, speed, SUB_NullThink(), time, and VOL_BASE.
| float height |
Definition at line 3 of file bobbing.qc.
Referenced by _m_draw(), draw_BorderPicture(), draw_ButtonPicture(), draw_VertButtonPicture(), drawsetcliparea(), GetOrthoviewFOV(), HUD_Panel_DrawProgressBar(), jumppad_push(), m_draw(), plat_send(), Scoreboard_AccuracyStats_Draw(), Scoreboard_ItemStats_Draw(), Scoreboard_MakeTable(), spawnfunc(), spawnfunc(), spawnfunc(), StrafeHUD_DrawStrafeArrow(), StrafeHUD_DrawTextIndicator(), train_send(), trigger_keylock_send(), trigger_push_get_push_time(), trigger_push_send(), trigger_push_test(), updateConwidths(), void(), void(), WarpZone_FixView(), and waypoint_gettravelcost().