Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sort.qh File Reference
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Macros

#define heapify(_count)
#define siftdown(_start, _end)

Typedefs

using comparefunc_t = int (int i1, int i2, entity pass)
 <0 for <, ==0 for ==, >0 for > (like strcmp)
using swapfunc_t = void (int i1, int i2, entity pass)
 is only ever called for i1 < i2

Functions

ERASEABLE void heapsort (int n, swapfunc_t swap, comparefunc_t cmp, entity pass)
ERASEABLE void shuffle (float n, swapfunc_t swap, entity pass)

Macro Definition Documentation

◆ heapify

#define heapify ( _count)
Value:
MACRO_BEGIN \
for (int start = floor(((_count) - 2) / 2); start >= 0; --start) \
{ \
siftdown(start, (_count) - 1); \
} \
#define MACRO_END
Definition macro.qh:7
float floor(float f)

Referenced by heapsort().

◆ siftdown

#define siftdown ( _start,
_end )
Value:
MACRO_BEGIN \
for (int root = (_start); root * 2 + 1 <= (_end); ) \
{ \
int child = root * 2 + 1; \
if (child < (_end) && cmp(child, child + 1, pass) < 0) child += 1; \
if (cmp(root, child, pass) >= 0) break; \
swap(root, child, pass); \
root = child; \
} \
#define pass(name, colormin, colormax)
if(frag_attacker.flagcarried)
Definition sv_ctf.qc:2325

Referenced by heapsort().

Typedef Documentation

◆ comparefunc_t

using comparefunc_t = int (int i1, int i2, entity pass)

<0 for <, ==0 for ==, >0 for > (like strcmp)

Definition at line 6 of file sort.qh.

◆ swapfunc_t

using swapfunc_t = void (int i1, int i2, entity pass)

is only ever called for i1 < i2

Definition at line 4 of file sort.qh.

Function Documentation

◆ heapsort()

ERASEABLE void heapsort ( int n,
swapfunc_t swap,
comparefunc_t cmp,
entity pass )

Definition at line 9 of file sort.qh.

10{
11 #define heapify(_count) \
12 MACRO_BEGIN \
13 for (int start = floor(((_count) - 2) / 2); start >= 0; --start) \
14 { \
15 siftdown(start, (_count) - 1); \
16 } \
17 MACRO_END
18
19 #define siftdown(_start, _end) \
20 MACRO_BEGIN \
21 for (int root = (_start); root * 2 + 1 <= (_end); ) \
22 { \
23 int child = root * 2 + 1; \
24 if (child < (_end) && cmp(child, child + 1, pass) < 0) child += 1; \
25 if (cmp(root, child, pass) >= 0) break; \
26 swap(root, child, pass); \
27 root = child; \
28 } \
29 MACRO_END
30
31 heapify(n);
32 int end = n - 1;
33 while (end > 0)
34 {
35 swap(0, end, pass);
36 end -= 1;
37 siftdown(0, end);
38 }
39}
#define siftdown(_start, _end)
#define heapify(_count)

References entity(), heapify, pass, and siftdown.

Referenced by _MapInfo_FilterGametype(), Dump_Turret_Settings(), Dump_Weapon_Settings(), HUD_Weapons(), MapInfo_FilterString(), MapVote_CheckRules_count(), and W_FixWeaponOrder_BuildImpulseList().

◆ shuffle()

ERASEABLE void shuffle ( float n,
swapfunc_t swap,
entity pass )

Definition at line 42 of file sort.qh.

43{
44 for (int i = 1; i < n; ++i)
45 {
46 // swap i-th item at a random position from 0 to i
47 // proof for even distribution:
48 // n = 1: obvious
49 // n -> n+1:
50 // item n+1 gets at any position with chance 1/(n+1)
51 // all others will get their 1/n chance reduced by factor n/(n+1)
52 // to be on place n+1, their chance will be 1/(n+1)
53 // 1/n * n/(n+1) = 1/(n+1)
54 // q.e.d.
55 int j = floor(random() * (i + 1));
56 if (j != i) swap(j, i, pass);
57 }
58}
float random(void)

References entity(), floor(), pass, and random().

Referenced by shufflewords().