#define REGISTER_MUTATOR(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
const int SFL_SORT_PRIO_SECONDARY
Scoring priority (NOTE: PRIMARY is used for fraglimit) NOTE: SFL_SORT_PRIO_SECONDARY value must be lo...
const int SFL_SORT_PRIO_PRIMARY
void havocbot_role_ast_defense(entity this)
void havocbot_ast_reset_role(entity this)
void havocbot_role_ast_offense(entity this)
IntrusiveList g_assault_destructibles
const int ASSAULT_VALUE_INACTIVE
IntrusiveList g_assault_objectives
const int HAVOCBOT_AST_ROLE_OFFENSE
const int HAVOCBOT_AST_ROLE_DEFENSE
float havocbot_attack_time
IntrusiveList g_assault_objectivedecreasers
void target_objective_decrease_activate(entity this)
const int ST_ASSAULT_OBJECTIVES
const int HAVOCBOT_AST_ROLE_NONE
int assault_attacker_team
void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
void GameRules_teams(bool value)
#define GameRules_scoring(teams, spprio, stprio, fields)