59#define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13))
70#define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1')
71#define WPCOLOR_FLAGCARRIER(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1')
73#define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5 : '1 1 1')
76#define snd_flag_taken noise
77#define snd_flag_returned noise1
78#define snd_flag_capture noise2
79#define snd_flag_respawn noise3
142#define ctf_spawnorigin dropped_origin
186#define CTF_SAMETEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? DIFF_TEAM(a,b) : SAME_TEAM(a,b))
187#define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b))
#define REGISTER_MUTATOR(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
ATTRIB(Pickup, m_model, Model)
#define ITEM_HANDLE(signal,...)
const int HAVOCBOT_CTF_ROLE_RETRIEVER
float ctf_captureshield_min_negscore
float wpforenemy_nextthink
void ctf_Handle_Throw(entity player, entity receiver, float droptype)
void ctf_RespawnFlag(entity flag)
entity wps_enemyflagcarrier
const int FLAG_FLOAT_OFFSET_Z
const int CAPTURE_DROPPED
const float FLAG_TOUCHRATE
const vector FLAG_WAYPOINT_OFFSET
const vector VEHICLE_FLAG_OFFSET
const int HAVOCBOT_CTF_ROLE_DEFENSE
const int HAVOCBOT_CTF_ROLE_MIDDLE
void ctf_FlagTouch(entity this, entity toucher)
bool havocbot_cantfindflag
const float WPFE_THINKRATE
int autocvar_captureleadlimit_override
float ctf_captureshield_force
bool ctf_Stalemate_Customize(entity this, entity client)
const int HAVOCBOT_CTF_ROLE_ESCORT
const int HAVOCBOT_CTF_ROLE_NONE
bool ctf_flagdamaged_byworld
const float FLAG_THINKRATE
const int HAVOCBOT_CTF_ROLE_OFFENSE
void havocbot_role_ctf_setrole(entity bot, int role)
const int RETURN_SPEEDRUN
bool wpforenemy_announced
const int RETURN_NEEDKILL
const float VEHICLE_FLAG_SCALE
const vector FLAG_CARRY_OFFSET
const int HAVOCBOT_CTF_ROLE_CARRIER
const vector FLAG_DROP_OFFSET
int autocvar_capturelimit_override
const int FLAG_PASS_ARC_OFFSET_Z
float ctf_captureshield_max_ratio
void GameRules_limit_score(int limit)
void GameRules_teams(bool value)
void GameRules_limit_lead(int limit)