var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(Pickup, netname, string)
float Item_GiveTo(entity item, entity player)
ATTRIB(Pickup, m_respawntime, float)
ATTRIB(Pickup, m_pickupanyway, bool)
ATTRIB(Pickup, m_respawntimejitter, float)
ATTRIB(Pickup, m_model, Model)
ATTRIB(Pickup, m_iteminit, void(Pickup this, entity item))
ATTRIB(Pickup, m_name, string)
ATTRIB(Pickup, m_skin, int)
float generic_pickupevalfunc(entity player, entity item)
bool ITEM_HANDLE(Pickup, Pickup this, entity item, entity player)
#define METHOD(cname, name, prototype)