16 field(SP_KEEPAWAY_PICKUPS,
"pickups", 0);
17 field(SP_KEEPAWAY_CARRIERKILLS,
"bckills", 0);
#define REGISTER_MUTATOR(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
const int SFL_SORT_PRIO_SECONDARY
Scoring priority (NOTE: PRIMARY is used for fraglimit) NOTE: SFL_SORT_PRIO_SECONDARY value must be lo...
const int SFL_SORT_PRIO_PRIMARY
const int INITPRIO_SETLOCATION
#define new_pure(class)
purely logical entities (not linked to the area grid)
void havocbot_role_ka_collector(entity this)
void havocbot_role_ka_carrier(entity this)
void ka_Handler_CheckBall(entity this)
void ka_DropEvent(entity plyr)
void ka_DamageEvent(entity this, entity inflictor, entity attacker, float damage, int deathtype,.entity weaponentity, vector hitloc, vector force)
void ka_TouchEvent(entity this, entity toucher)
void ka_Handler_CheckBall(entity this)
#define GameRules_scoring(teams, spprio, stprio, fields)
void InitializeEntity(entity e, void(entity this) func, int order)