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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "sv_rocketminsta.qh"#include <common/deathtypes/all.qh>#include <server/round_handler.qh>Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (rm, Damage_Calculate) | |
| MUTATOR_HOOKFUNCTION (rm, PlayerDies) | |
| REGISTER_MUTATOR (rm, autocvar_g_instagib) | |
| MUTATOR_HOOKFUNCTION | ( | rm | , |
| Damage_Calculate | ) |
Definition at line 8 of file sv_rocketminsta.qc.
References autocvar_g_rm, autocvar_g_rm_laser, DEATH_ISWEAPON, entity(), frag_damage, frag_target, M_ARGV, round_handler_IsActive, and round_handler_IsRoundStarted.
| MUTATOR_HOOKFUNCTION | ( | rm | , |
| PlayerDies | ) |
Definition at line 30 of file sv_rocketminsta.qc.
References autocvar_g_rm, DEATH_ISWEAPON, and M_ARGV.
| REGISTER_MUTATOR | ( | rm | , |
| autocvar_g_instagib | ) |
References autocvar_g_instagib.