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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | params(i, o) |
| Appends ":mutatorname" to argument for logging. | |
| #define | params(i, o) |
| Appends ":mutatorname" to argument for logging. | |
| #define | params(i, o) |
| Appends ":mutatorname" to argument for logging. | |
| #define | params(i, o) |
| Appends ":mutatorname" to argument for logging. | |
| #define | params(i, o) |
| Appends ":mutatorname" to argument for logging. | |
| #define | params(i, o) |
| Appends ":mutatorname" to argument for logging. | |
| #define | params(i, o) |
| Appends ":mutatorname" to argument for logging. | |
| #define | params(i, o) |
| Appends ":mutatorname" to argument for logging. | |
| #define | params(i, o) |
| Appends ":mutatorname" to argument for logging. | |
| #define | params(i, o) |
| Appends ":mutatorname" to argument for logging. | |
| #define | params(i, o) |
| Appends ":mutatorname" to argument for logging. | |
Functions | |
| MUTATOR_HOOKABLE (BuildGameplayTipsString, params) | |
| MUTATOR_HOOKABLE (BuildMutatorsPrettyString, params) | |
| MUTATOR_HOOKABLE (BuildMutatorsString, params) | |
| MUTATOR_HOOKABLE (IsFlying, params) | |
| MUTATOR_HOOKABLE (PlayerCanCrouch, params) | |
| MUTATOR_HOOKABLE (PlayerJump, params) | |
| MUTATOR_HOOKABLE (PlayerPhysics, params) | |
| MUTATOR_HOOKABLE (PM_Physics, params) | |
| MUTATOR_HOOKABLE (WeaponModel, params) | |
| MUTATOR_HOOKABLE (WeaponSound, params) | |
| MUTATOR_HOOKABLE (WP_Format, params) | |
| #define params | ( | i, | |
| o ) |
Appends ":mutatorname" to argument for logging.
Decides whether a player can crouch or not.
Called when a weapon model is about to be set, allows custom paths etc.
Called when a weapon sound is about to be played, allows custom paths etc.
Called during player physics, allows adjusting the movement type used.
Called when a player presses the jump key.
Called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server.
Appends mutator string for displaying extra gameplay tips.
Appends ", Mutator name" to ret_string for display.
Definition at line 4 of file events.qh.
| #define params | ( | i, | |
| o ) |
Appends ":mutatorname" to argument for logging.
Decides whether a player can crouch or not.
Called when a weapon model is about to be set, allows custom paths etc.
Called when a weapon sound is about to be played, allows custom paths etc.
Called during player physics, allows adjusting the movement type used.
Called when a player presses the jump key.
Called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server.
Appends mutator string for displaying extra gameplay tips.
Appends ", Mutator name" to ret_string for display.
Definition at line 4 of file events.qh.
| #define params | ( | i, | |
| o ) |
Appends ":mutatorname" to argument for logging.
Decides whether a player can crouch or not.
Called when a weapon model is about to be set, allows custom paths etc.
Called when a weapon sound is about to be played, allows custom paths etc.
Called during player physics, allows adjusting the movement type used.
Called when a player presses the jump key.
Called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server.
Appends mutator string for displaying extra gameplay tips.
Appends ", Mutator name" to ret_string for display.
Definition at line 4 of file events.qh.
| #define params | ( | i, | |
| o ) |
Appends ":mutatorname" to argument for logging.
Decides whether a player can crouch or not.
Called when a weapon model is about to be set, allows custom paths etc.
Called when a weapon sound is about to be played, allows custom paths etc.
Called during player physics, allows adjusting the movement type used.
Called when a player presses the jump key.
Called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server.
Appends mutator string for displaying extra gameplay tips.
Appends ", Mutator name" to ret_string for display.
Definition at line 4 of file events.qh.
| #define params | ( | i, | |
| o ) |
Appends ":mutatorname" to argument for logging.
Decides whether a player can crouch or not.
Called when a weapon model is about to be set, allows custom paths etc.
Called when a weapon sound is about to be played, allows custom paths etc.
Called during player physics, allows adjusting the movement type used.
Called when a player presses the jump key.
Called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server.
Appends mutator string for displaying extra gameplay tips.
Appends ", Mutator name" to ret_string for display.
Definition at line 4 of file events.qh.
| #define params | ( | i, | |
| o ) |
Appends ":mutatorname" to argument for logging.
Decides whether a player can crouch or not.
Called when a weapon model is about to be set, allows custom paths etc.
Called when a weapon sound is about to be played, allows custom paths etc.
Called during player physics, allows adjusting the movement type used.
Called when a player presses the jump key.
Called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server.
Appends mutator string for displaying extra gameplay tips.
Appends ", Mutator name" to ret_string for display.
Definition at line 4 of file events.qh.
| #define params | ( | i, | |
| o ) |
Appends ":mutatorname" to argument for logging.
Decides whether a player can crouch or not.
Called when a weapon model is about to be set, allows custom paths etc.
Called when a weapon sound is about to be played, allows custom paths etc.
Called during player physics, allows adjusting the movement type used.
Called when a player presses the jump key.
Called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server.
Appends mutator string for displaying extra gameplay tips.
Appends ", Mutator name" to ret_string for display.
Definition at line 4 of file events.qh.
| #define params | ( | i, | |
| o ) |
Appends ":mutatorname" to argument for logging.
Decides whether a player can crouch or not.
Called when a weapon model is about to be set, allows custom paths etc.
Called when a weapon sound is about to be played, allows custom paths etc.
Called during player physics, allows adjusting the movement type used.
Called when a player presses the jump key.
Called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server.
Appends mutator string for displaying extra gameplay tips.
Appends ", Mutator name" to ret_string for display.
Definition at line 4 of file events.qh.
| #define params | ( | i, | |
| o ) |
Appends ":mutatorname" to argument for logging.
Decides whether a player can crouch or not.
Called when a weapon model is about to be set, allows custom paths etc.
Called when a weapon sound is about to be played, allows custom paths etc.
Called during player physics, allows adjusting the movement type used.
Called when a player presses the jump key.
Called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server.
Appends mutator string for displaying extra gameplay tips.
Appends ", Mutator name" to ret_string for display.
Definition at line 4 of file events.qh.
| #define params | ( | i, | |
| o ) |
Appends ":mutatorname" to argument for logging.
Decides whether a player can crouch or not.
Called when a weapon model is about to be set, allows custom paths etc.
Called when a weapon sound is about to be played, allows custom paths etc.
Called during player physics, allows adjusting the movement type used.
Called when a player presses the jump key.
Called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server.
Appends mutator string for displaying extra gameplay tips.
Appends ", Mutator name" to ret_string for display.
Definition at line 4 of file events.qh.
| #define params | ( | i, | |
| o ) |
Appends ":mutatorname" to argument for logging.
Decides whether a player can crouch or not.
Called when a weapon model is about to be set, allows custom paths etc.
Called when a weapon sound is about to be played, allows custom paths etc.
Called during player physics, allows adjusting the movement type used.
Called when a player presses the jump key.
Called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server.
Appends mutator string for displaying extra gameplay tips.
Appends ", Mutator name" to ret_string for display.
Definition at line 4 of file events.qh.
References IsFlying(), and params.
| MUTATOR_HOOKABLE | ( | PlayerJump | , |
| params | ) |
References params, and PlayerJump().