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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | EV_BuildGameplayTipsString(i, o) |
| appends mutator string for displaying extra gameplay tips | |
| #define | EV_BuildMutatorsPrettyString(i, o) |
| appends ", Mutator name" to ret_string for display | |
| #define | EV_BuildMutatorsString(i, o) |
| appends ":mutatorname" to argument for logging | |
| #define | EV_IsFlying(i, o) |
| #define | EV_NO_ARGS(i, o) |
| #define | EV_PlayerCanCrouch(i, o) |
| decides whether a player can crouch or not | |
| #define | EV_PlayerJump(i, o) |
| called when a player presses the jump key | |
| #define | EV_PlayerPhysics(i, o) |
| called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server | |
| #define | EV_PM_Physics(i, o) |
| called during player physics, allows adjusting the movement type used | |
| #define | EV_WeaponModel(i, o) |
| called when a weapon model is about to be set, allows custom paths etc. | |
| #define | EV_WeaponSound(i, o) |
| called when a weapon sound is about to be played, allows custom paths etc. | |
| #define | EV_WP_Format(i, o) |
| #define | M_ARGV(x, type) |
| #define | MUTATOR_NEWGLOBAL(x, type) |
| #define | MUTATOR_TYPES(_, x) |
Functions | |
| MUTATOR_HOOKABLE (BuildGameplayTipsString, EV_BuildGameplayTipsString) | |
| MUTATOR_HOOKABLE (BuildMutatorsPrettyString, EV_BuildMutatorsPrettyString) | |
| MUTATOR_HOOKABLE (BuildMutatorsString, EV_BuildMutatorsString) | |
| MUTATOR_HOOKABLE (IsFlying, EV_IsFlying) | |
| MUTATOR_HOOKABLE (PlayerCanCrouch, EV_PlayerCanCrouch) | |
| MUTATOR_HOOKABLE (PlayerJump, EV_PlayerJump) | |
| MUTATOR_HOOKABLE (PlayerPhysics, EV_PlayerPhysics) | |
| MUTATOR_HOOKABLE (PM_Physics, EV_PM_Physics) | |
| MUTATOR_HOOKABLE (WeaponModel, EV_WeaponModel) | |
| MUTATOR_HOOKABLE (WeaponSound, EV_WeaponSound) | |
| MUTATOR_HOOKABLE (WP_Format, EV_WP_Format) | |
| #define EV_BuildGameplayTipsString | ( | i, | |
| o ) |
appends mutator string for displaying extra gameplay tips
Definition at line 52 of file events.qh.
Referenced by MUTATOR_HOOKABLE().
| #define EV_BuildMutatorsPrettyString | ( | i, | |
| o ) |
appends ", Mutator name" to ret_string for display
Definition at line 45 of file events.qh.
Referenced by MUTATOR_HOOKABLE().
| #define EV_BuildMutatorsString | ( | i, | |
| o ) |
appends ":mutatorname" to argument for logging
Definition at line 38 of file events.qh.
Referenced by MUTATOR_HOOKABLE().
| #define EV_IsFlying | ( | i, | |
| o ) |
Definition at line 58 of file events.qh.
Referenced by MUTATOR_HOOKABLE().
| #define EV_NO_ARGS | ( | i, | |
| o ) |
Definition at line 3 of file events.qh.
Referenced by MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), MUTATOR_HOOKABLE(), and MUTATOR_HOOKABLE().
| #define EV_PlayerCanCrouch | ( | i, | |
| o ) |
decides whether a player can crouch or not
Definition at line 117 of file events.qh.
Referenced by MUTATOR_HOOKABLE().
| #define EV_PlayerJump | ( | i, | |
| o ) |
called when a player presses the jump key
Definition at line 83 of file events.qh.
Referenced by MUTATOR_HOOKABLE().
| #define EV_PlayerPhysics | ( | i, | |
| o ) |
called before any player physics, may adjust variables for movement, is run AFTER bot code and idle checking on the server
Definition at line 76 of file events.qh.
Referenced by MUTATOR_HOOKABLE().
| #define EV_PM_Physics | ( | i, | |
| o ) |
called during player physics, allows adjusting the movement type used
Definition at line 93 of file events.qh.
Referenced by MUTATOR_HOOKABLE().
| #define EV_WeaponModel | ( | i, | |
| o ) |
called when a weapon model is about to be set, allows custom paths etc.
Definition at line 109 of file events.qh.
Referenced by MUTATOR_HOOKABLE().
| #define EV_WeaponSound | ( | i, | |
| o ) |
called when a weapon sound is about to be played, allows custom paths etc.
Definition at line 101 of file events.qh.
Referenced by MUTATOR_HOOKABLE().
| #define EV_WP_Format | ( | i, | |
| o ) |
Definition at line 63 of file events.qh.
Referenced by MUTATOR_HOOKABLE().
| #define M_ARGV | ( | x, | |
| type ) |
Definition at line 17 of file events.qh.
Referenced by AnnouncerOption(), AppendItemcodes(), bot_fixcount(), buff_Touch(), CheckPlayerJump(), CheckRules_World(), ClientKill_TeamChange(), CommonCommand_editmob(), Damage(), Draw_GrapplingHook(), Draw_ShowNames(), fireBullet_falloff(), FixPlayermodel(), formatmessage(), GameLogInit(), GetPlayerLimit(), getrecords(), GetResourceLimit(), GiveFrags(), GiveResource(), GiveResourceWithLimit(), GrapplingHookThink(), HUD_Draw(), HUD_InfoMessages(), if(), if(), if(), Item_Model(), Item_Sound(), Item_Touch(), M_Model(), monster_dropitem(), Monster_Move(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), 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MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), 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MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), net_handle_ServerWelcome(), Obituary(), player_anim(), player_regen(), PlayerDamage(), PlayerJump(), PlayerScore_Add(), PM_ClientMovement_UpdateStatus(), RandomItems_GetRandomItemClassName(), readplayerstartcvars(), Say(), Scoreboard_Draw(), SendWelcomeMessage(), SetResource(), Spawn_Score(), spawnfunc(), Spectate(), SpectateNext(), SpectatePrev(), spritelookupcolor(), spritelookupicon(), spritelookuptext(), TakeResource(), TakeResourceWithLimit(), TeamBalance_CheckAllowedTeams(), TeamBalance_FindBestTeams(), TeamBalance_GetPlayerForTeamSwitch(), TeamBalance_GetTeamCounts(), turret_checkfire(), turret_validate_target(), View_EventChase(), W_DecreaseAmmo(), W_Devastator_DoRemoteExplode(), W_Model(), W_Sound(), W_WeaponRateFactor(), W_WeaponSpeedFactor(), want_weapon(), WaypointSprite_SendEntity(), and weapon_defaultspawnfunc().
| #define MUTATOR_NEWGLOBAL | ( | x, | |
| type ) |
| #define MUTATOR_TYPES | ( | _, | |
| x ) |
| MUTATOR_HOOKABLE | ( | BuildGameplayTipsString | , |
| EV_BuildGameplayTipsString | ) |
References EV_BuildGameplayTipsString.
| MUTATOR_HOOKABLE | ( | BuildMutatorsPrettyString | , |
| EV_BuildMutatorsPrettyString | ) |
References EV_BuildMutatorsPrettyString.
| MUTATOR_HOOKABLE | ( | BuildMutatorsString | , |
| EV_BuildMutatorsString | ) |
References EV_BuildMutatorsString.
| MUTATOR_HOOKABLE | ( | IsFlying | , |
| EV_IsFlying | ) |
References EV_IsFlying, and IsFlying().
| MUTATOR_HOOKABLE | ( | PlayerCanCrouch | , |
| EV_PlayerCanCrouch | ) |
References EV_PlayerCanCrouch.
| MUTATOR_HOOKABLE | ( | PlayerJump | , |
| EV_PlayerJump | ) |
References EV_PlayerJump, and PlayerJump().
| MUTATOR_HOOKABLE | ( | PlayerPhysics | , |
| EV_PlayerPhysics | ) |
References EV_PlayerPhysics.
| MUTATOR_HOOKABLE | ( | PM_Physics | , |
| EV_PM_Physics | ) |
References EV_PM_Physics.
| MUTATOR_HOOKABLE | ( | WeaponModel | , |
| EV_WeaponModel | ) |
References EV_WeaponModel.
| MUTATOR_HOOKABLE | ( | WeaponSound | , |
| EV_WeaponSound | ) |
References EV_WeaponSound.
| MUTATOR_HOOKABLE | ( | WP_Format | , |
| EV_WP_Format | ) |
References EV_WP_Format.