11 if(spawn_spot == player.su_last_point)
22 player.su_last_point = spawn_spot;
#define REGISTER_MUTATOR(...)
#define MUTATOR_HOOKFUNCTION(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ERASEABLE bool expr_evaluate(string s)
Evaluate an expression of the form: [+ | -]?
vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck, bool targetcheck)
string autocvar_g_spawn_unique