Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
tuba.qh
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1#pragma once
2
3#ifdef GAMEQC
4MODEL(TUBA_VIEW, W_Model("h_tuba.iqm"));
5MODEL(TUBA_WORLD, W_Model("v_tuba.md3"));
6MODEL(TUBA_ITEM, W_Model("g_tuba.md3"));
7MODEL(ACCORDION_VIEW, W_Model("h_akordeon.iqm"));
8MODEL(ACCORDION_WORLD, W_Model("v_akordeon.md3"));
9MODEL(KLEINBOTTLE_VIEW, W_Model("h_kleinbottle.iqm"));
10MODEL(KLEINBOTTLE_WORLD, W_Model("v_kleinbottle.md3"));
11#endif
12
13#ifdef CSQC
18#endif
19
21/* spawnfunc */ ATTRIB(Tuba, m_canonical_spawnfunc, string, "weapon_tuba");
22/* impulse */ ATTRIB(Tuba, impulse, int, 1);
24/* rating */ ATTRIB(Tuba, bot_pickupbasevalue, float, 2000);
25/* color */ ATTRIB(Tuba, m_color, vector, '0.909 0.816 0.345');
26/* modelname */ ATTRIB(Tuba, mdl, string, "tuba");
27#ifdef GAMEQC
28/* model */ ATTRIB(Tuba, m_model, Model, MDL_TUBA_ITEM);
29#endif
30/* crosshair */ ATTRIB(Tuba, w_crosshair, string, "gfx/crosshairtuba");
31/* crosshair */ //ATTRIB(Tuba, w_crosshair_size, float, 0.65);
32/* wepimg */ ATTRIB(Tuba, model2, string, "weapontuba");
33/* refname */ ATTRIB(Tuba, netname, string, "tuba");
34/* xgettext:no-c-format */
35/* wepname */ ATTRIB(Tuba, m_name, string, _("@!#%'n Tuba"));
36
37#define X(BEGIN, P, END, class, prefix) \
38 BEGIN(class) \
39 P(class, prefix, animtime, float, NONE) \
40 P(class, prefix, attenuation, float, NONE) \
41 P(class, prefix, damage, float, NONE) \
42 P(class, prefix, edgedamage, float, NONE) \
43 P(class, prefix, force, float, NONE) \
44 P(class, prefix, radius, float, NONE) \
45 P(class, prefix, refire, float, NONE) \
46 P(class, prefix, switchdelay_drop, float, NONE) \
47 P(class, prefix, switchdelay_raise, float, NONE) \
48 P(class, prefix, weaponreplace, string, NONE) \
49 P(class, prefix, weaponstartoverride, float, NONE) \
50 P(class, prefix, weaponstart, float, NONE) \
51 P(class, prefix, weaponthrowable, float, NONE) \
52 END()
53 W_PROPS(X, Tuba, tuba)
54#undef X
55
58
59SPAWNFUNC_WEAPON(weapon_tuba, WEP_TUBA)
60
61#ifdef CSQC
63classfield(Tuba) .int note;
64classfield(Tuba) .bool tuba_attenuate;
65classfield(Tuba) .float tuba_volume;
66classfield(Tuba) .float tuba_volume_initial;
68#endif
69
70#ifdef SVQC
72
73bool W_Tuba_HasPlayed(entity pl, .entity weaponentity, string melody, int instrument, bool ignorepitch, float mintempo, float maxtempo);
74#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition model.qh:3
Definition tuba.qh:20
vector m_color
Definition tuba.qh:25
Model m_model
Definition tuba.qh:28
string m_name
Definition tuba.qh:35
string model2
Definition tuba.qh:32
int impulse
Definition tuba.qh:22
string netname
Definition tuba.qh:33
int spawnflags
Definition tuba.qh:23
float bot_pickupbasevalue
Definition tuba.qh:24
string m_canonical_spawnfunc
Definition tuba.qh:21
string mdl
Definition tuba.qh:26
string w_crosshair
Definition tuba.qh:30
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition weapon.qh:44
ATTRIB(Weapon, m_canonical_spawnfunc, string)
the canonical spawnfunc name
#define X()
string W_Model(string w_mdl)
Definition all.qc:232
#define MODEL(name, path)
Definition all.qh:8
#define NEW(cname,...)
Definition oo.qh:117
#define entityclass(...)
Definition oo.qh:52
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
#define classfield(name)
Definition oo.qh:57
vector
Definition self.qh:92
float autocvar_cl_tuba_fadetime
Definition tuba.qh:15
float autocvar_cl_tuba_attenuation
Definition tuba.qh:14
float autocvar_cl_tuba_pitchstep
Definition tuba.qh:16
bool W_Tuba_HasPlayed(entity pl,.entity weaponentity, string melody, int instrument, bool ignorepitch, float mintempo, float maxtempo)
Definition tuba.qc:13
float autocvar_cl_tuba_volume
Definition tuba.qh:17
float autocvar_snd_soundradius
Definition tuba.qh:71
#define W_PROPS(L, class, prefix)
Definition all.qh:179
#define REGISTER_WEAPON(id, inst)
Definition all.qh:136
const int WEP_FLAG_NOTRUEAIM
Definition weapon.qh:226
const int WEP_TYPE_SPLASH
Definition weapon.qh:212
#define SPAWNFUNC_WEAPON(name, weapon)
Definition weapon.qh:150
const int WEP_FLAG_NODUAL
Definition weapon.qh:223
const int WEP_FLAG_HIDDEN
Definition weapon.qh:216
int tuba_instrument
Definition wepent.qh:10