28 PAR(_(
"As the name suggests, the %s fires bullets in a burst at its targets, similar to the %s."),
COLORED_NAME(
this),
COLORED_NAME(WEP_MACHINEGUN));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
bool turret_initialize(entity this, Turret tur)
const int TFL_DMG_HEADSHAKE
damage shakes head
const int TFL_TARGETSELECT_TEAMCHECK
don't attack teammates
const int TUR_FLAG_HITSCAN
hit scan
const int TFL_AIM_LEAD
try to predict target movement
const int TFL_TARGETSELECT_PLAYERS
target players
const int TFL_TARGETSELECT_RANGELIMITS
limit target selection range
const int TFL_AMMO_BULLETS
uses bullets
const int TFL_AIM_SHOTTIMECOMPENSATE
compensate for shot traveltime when leading
const int TFL_AMMO_RECHARGE
regenerates ammo
const int TFL_AMMO_RECIEVE
can recieve ammo from support units