Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
machinegun.qh
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1#pragma once
2
4
7/* mins */ ATTRIB(MachineGunTurret, m_mins, vector, '-32 -32 0');
8/* maxs */ ATTRIB(MachineGunTurret, m_maxs, vector, '32 32 64');
9/* modelname */ ATTRIB(MachineGunTurret, mdl, string, "base.md3");
10/* model */ ATTRIB_STRZONE(MachineGunTurret, model, string, strcat("models/turrets/", this.mdl));
11/* head_model */ ATTRIB_STRZONE(MachineGunTurret, head_model, string, strcat("models/turrets/", "machinegun.md3"));
12/* netname */ ATTRIB(MachineGunTurret, netname, string, "machinegun");
13/* fullname */ ATTRIB(MachineGunTurret, m_name, string, _("Machinegun Turret"));
14 ATTRIB(MachineGunTurret, m_weapon, Weapon, WEP_TUR_MACHINEGUN);
15
16#define X(BEGIN, P, END, class, prefix) \
17 BEGIN(class) \
18 TR_PROPS_COMMON(P, class, prefix) \
19 END()
20 TR_PROPS(X, MachineGunTurret, machinegun)
21#undef X
22
ATTRIB(Turret, m_icon, string)
icon
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition weapon.qh:44
#define X()
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB_STRZONE(cname, name, type, val)
Definition oo.qh:252
vector
Definition self.qh:92
entity this
Definition self.qh:72
const int TUR_FLAG_PLAYER
Definition turret.qh:145
#define TR_PROPS(L, class, prefix)
Definition all.qh:44
#define REGISTER_TURRET(id, inst)
Definition all.qh:119