25 _(
"Gives players a bonus grenade when they reach a certain score or have Strength")));
29 e.setValueSpace(e, e.valueSpace * 1.2);
32 me.TD(me, 1, 2, e =
makeXonoticCheckBox(0,
"g_nades_client_select", _(
"Allow client selection")));
33 me.TD(me, 1, 2, e =
makeXonoticCheckBox(0,
"g_nades_bonus_client_select", _(
"For bonus nades")));
39 e.setValueSpace(e, e.valueSpace * 1.2);
44 me.TDempty(me, 4 / 2 - 0.2 * 3);
56 me.TDempty(me, 4 / 2 - 0.2 * 3);
70 FOREACH(Nades, it != NADE_TYPE_Null,
85 if (it == NADE_TYPE_NORMAL)
entity makeXonoticTextLabel(float theAlign, string theText)