8 me.configureDialog(me);
19 me.TD(me, 1, 4, e =
makeXonoticCheckBox(0,
"g_rocket_flying_disabledelays", _(
"Disable projectile detonation delay")));
26 return sprintf(_(
"%s rockets can be detonated instantly (otherwise, there's a short delay). This allows players to fire and detonate a rocket while mid-air for a strong boost even while moving fast."),
COLORED_NAME(WEP_DEVASTATOR));
30 bool can_enable = (!
cvar(
"g_instagib") && !
cvar(
"g_overkill") && !
cvar(
"g_melee_only"));
31 if (is_already_enabled)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
entity Mutators_main_checkbox(entity me)
#define METHOD(cname, name, prototype)
entity makeXonoticMutatorRocketFlyingTab()
void XonoticMutatorRocketFlyingTab_fill(entity me)
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)