Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
veil.qh
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1#pragma once
2
4
5#ifdef SVQC
9
12
13void nade_veil_boom(entity this);
14void nade_veil_Apply(entity player);
15#endif // SVQC
16
17const int PROJECTILE_NADE_VEIL = 86;
19
21 ATTRIB(VeilNade, m_color, vector, '0.65 0.85 0.65');
22 ATTRIB(VeilNade, m_name, string, _("Veil grenade"));
23 ATTRIB(VeilNade, m_icon, string, "nade_veil");
24 ATTRIB(VeilNade, m_alpha, float, 0.45);
25 ATTRIB(VeilNade, netname, string, "veil");
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition nades.qh:14
int impulse
Definition veil.qh:26
string m_name
Definition veil.qh:22
vector m_color
Definition veil.qh:21
float m_alpha
Definition veil.qh:24
string m_icon
Definition veil.qh:23
string netname
Definition veil.qh:25
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92
float autocvar_g_nades_veil_radius
Definition veil.qh:8
float nade_veil_prevalpha
Definition veil.qh:11
const int PROJECTILE_NADE_VEIL_BURN
Definition veil.qh:18
float autocvar_g_nades_veil_time
Definition veil.qh:7
float nade_veil_time
Definition veil.qh:10
void nade_veil_Apply(entity player)
Definition veil.qc:34
void nade_veil_boom(entity this)
Definition veil.qc:26
const int PROJECTILE_NADE_VEIL
Definition veil.qh:17
bool autocvar_g_nades_veil
Definition veil.qh:6