var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float autocvar_g_nades_veil_radius
float nade_veil_prevalpha
const int PROJECTILE_NADE_VEIL_BURN
float autocvar_g_nades_veil_time
void nade_veil_Apply(entity player)
void nade_veil_boom(entity this)
const int PROJECTILE_NADE_VEIL
bool autocvar_g_nades_veil