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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/mutator/nades/nades.qh>Go to the source code of this file.
Classes | |
| class | VeilNade |
Functions | |
| void | nade_veil_Apply (entity player) |
| void | nade_veil_boom (entity this) |
Variables | |
| bool | autocvar_g_nades_veil |
| float | autocvar_g_nades_veil_radius = 250 |
| float | autocvar_g_nades_veil_time = 8 |
| float | nade_veil_prevalpha |
| float | nade_veil_time |
| const int | PROJECTILE_NADE_VEIL = 86 |
| const int | PROJECTILE_NADE_VEIL_BURN = 87 |
Definition at line 34 of file veil.qc.
References entity(), and time.
Referenced by MUTATOR_HOOKFUNCTION().
Definition at line 26 of file veil.qc.
References autocvar_g_nades_veil_radius, autocvar_g_nades_veil_time, entity(), nade_veil_touch(), nades_spawn_orb(), origin, owner, realowner, and settouch.
Referenced by nade_boom().
| bool autocvar_g_nades_veil |
Definition at line 6 of file veil.qh.
Referenced by nades_CheckTypes().
| float autocvar_g_nades_veil_radius = 250 |
Definition at line 8 of file veil.qh.
Referenced by nade_veil_boom().
| float autocvar_g_nades_veil_time = 8 |
Definition at line 7 of file veil.qh.
Referenced by nade_veil_boom().
| const int PROJECTILE_NADE_VEIL = 86 |
Definition at line 17 of file veil.qh.
Referenced by REGISTER_NADE().
| const int PROJECTILE_NADE_VEIL_BURN = 87 |
Definition at line 18 of file veil.qh.
Referenced by REGISTER_NADE().