12#define autocvar_g_weaponarena cvar_string("g_weaponarena")
101#define WARMUP_START_WEAPONS ((autocvar_g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
145float MoveToRandomMapLocation(
entity e,
float goodcontents,
float badcontents,
float badsurfaceflags,
float attempts,
float maxaboveground,
float minviewdistance);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
#define STATIC_INIT(func)
during worldspawn
int want_weapon(entity weaponinfo, int allguns)
bool autocvar_g_use_ammunition
entity initialize_entity_first
void DumpStats(float final)
string loaded_gametype_custom_string
string autocvar_sv_termsofservice_url
float autocvar_timelimit_max
float checkrules_suddendeathwarning
bool autocvar_sv_db_saveasdump
float warmup_start_ammo_cells
const int WINNING_STARTSUDDENDEATHOVERTIME
entity random_start_ammo
Entity that contains amount of ammo to give with random start weapons.
string autocvar_g_random_start_weapons
Holds a list of possible random start weapons.
void MatchEnd_RestoreSpectatorStatus()
bool autocvar_sv_logscores_file
float warmup_start_ammo_rockets
float warmup_start_ammo_shells
bool gametype_custom_enabled
WepSet start_weapons_default
bool autocvar_sv_mapformat_is_quake3
float cvar_purechanges_count
int random_start_weapons_count
Number of random start weapons to give to players.
float warmup_start_ammo_nails
void InitializeEntitiesRun()
float autocvar_timelimit_min
float autocvar_sv_mapchange_delay
float autocvar_timelimit_suddendeath
float default_weapon_alpha
string autocvar_quit_and_redirect
void SetWinners(.float field, float value)
int autocvar_g_warmup_allguns
int checkrules_overtimesadded
WepSet g_weaponarena_weapons
float WinningCondition_Scores(float limit, float leadlimit)
int initialize_entity_order
void MatchEnd_RestoreSpectatorAndTeamStatus(.int prev_team_field)
float checkrules_suddendeathend
float default_player_alpha
bool autocvar_quit_when_empty
float autocvar_timelimit_decrement
string cache_lastmutatormsg
bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
void ReadyRestart(bool forceWarmupEnd)
IntrusiveList g_moveables
bool autocvar_sv_curl_serverpackages_auto
string autocvar_sessionid
float warmup_start_health
float checkrules_equality
bool autocvar_sv_dedicated
WepSet start_weapons_defaultmask
void DropToFloor_QC_DelayedInit(entity this)
float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
WepSet warmup_start_weapons_default
bool autocvar_sv_logscores_console
float autocvar_timelimit_overtime
bool autocvar_g_warmup_allow_timeout
bool observe_blocked_if_eliminated
WepSet warmup_start_weapons_defaultmask
entity initialize_entity_next
WepSet warmup_start_weapons
float g_weaponarena_random
int autocvar_timelimit_overtimes
float warmup_start_ammo_fuel
bool autocvar_sv_mapformat_is_quake2
string g_weaponarena_list
void readplayerstartcvars()
string autocvar__sv_vote_gametype_custom
void InitializeEntity(entity e, void(entity this) func, int order)
float autocvar_quit_and_redirect_timer
bool sv_ready_restart_after_countdown
bool autocvar_sv_logscores_bots
string autocvar_sv_logscores_filename
float warmup_start_armorvalue
float autocvar_timelimit_increment
string sv_termsofservice_url_escaped
string redirection_target