Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
world.qh File Reference
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Go to the source code of this file.

Macros

#define autocvar_g_weaponarena   cvar_string("g_weaponarena")
#define WARMUP_START_WEAPONS   ((autocvar_g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)

Functions

void CheckRules_World ()
void DropToFloor_QC_DelayedInit (entity this)
void DumpStats (float final)
void InitializeEntitiesRun ()
void InitializeEntity (entity e, void(entity this) func, int order)
void MatchEnd_RestoreSpectatorAndTeamStatus (.int prev_team_field)
void MatchEnd_RestoreSpectatorStatus ()
bool MoveToRandomLocationWithinBounds (entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
float MoveToRandomMapLocation (entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
void readlevelcvars ()
void readplayerstartcvars ()
void ReadyRestart (bool forceWarmupEnd)
float RedirectionThink ()
void SetWinners (.float field, float value)
 STATIC_INIT (g_moveables)
 void (entity this) initialize_entity
int want_weapon (entity weaponinfo, int allguns)
float WinningCondition_Scores (float limit, float leadlimit)

Variables

bool autocvar__endmatch
bool autocvar__sv_init
string autocvar__sv_vote_gametype_custom
bool autocvar_g_jetpack
string autocvar_g_random_start_weapons
 Holds a list of possible random start weapons.
bool autocvar_g_use_ammunition
int autocvar_g_warmup
int autocvar_g_warmup_allguns
bool autocvar_g_warmup_allow_timeout
string autocvar_quit_and_redirect
float autocvar_quit_and_redirect_timer
bool autocvar_quit_when_empty
string autocvar_sessionid
bool autocvar_sv_curl_serverpackages_auto
bool autocvar_sv_db_saveasdump
bool autocvar_sv_dedicated
bool autocvar_sv_logscores_bots
bool autocvar_sv_logscores_console
bool autocvar_sv_logscores_file
string autocvar_sv_logscores_filename
float autocvar_sv_mapchange_delay
bool autocvar_sv_mapformat_is_quake2
bool autocvar_sv_mapformat_is_quake3
string autocvar_sv_termsofservice_url
float autocvar_timelimit_decrement
float autocvar_timelimit_increment
float autocvar_timelimit_max
float autocvar_timelimit_min
float autocvar_timelimit_overtime
int autocvar_timelimit_overtimes
float autocvar_timelimit_suddendeath
string cache_lastmutatormsg
string cache_mutatormsg
float checkrules_equality
int checkrules_overtimesadded
float checkrules_suddendeathend
float checkrules_suddendeathwarning
string clientstuff
string cvar_changes
string cvar_purechanges
float cvar_purechanges_count
float default_player_alpha
float default_weapon_alpha
vector dropped_origin
string fog
float g_grappling_hook
IntrusiveList g_moveables
float g_weapon_stay
float g_weaponarena
string g_weaponarena_list
float g_weaponarena_random
WepSet g_weaponarena_weapons
bool gametype_custom_enabled
entity initialize_entity_first
entity initialize_entity_next
int initialize_entity_order
string loaded_gametype_custom_string
string matchid
string modname
bool observe_blocked_if_eliminated = false
entity random_start_ammo
 Entity that contains amount of ammo to give with random start weapons.
int random_start_weapons_count
 Number of random start weapons to give to players.
string record_type
string redirection_target
float ServerProgsDB
float start_ammo_cells
float start_ammo_fuel
float start_ammo_nails
float start_ammo_rockets
float start_ammo_shells
float start_armorvalue
float start_health
int start_items
WepSet start_weapons
WepSet start_weapons_default
WepSet start_weapons_defaultmask
bool sv_ready_restart_after_countdown
string sv_termsofservice_url_escaped
float TemporaryDB
int warmup_stage
float warmup_start_ammo_cells
float warmup_start_ammo_fuel
float warmup_start_ammo_nails
float warmup_start_ammo_rockets
float warmup_start_ammo_shells
float warmup_start_armorvalue
float warmup_start_health
WepSet warmup_start_weapons
WepSet warmup_start_weapons_default
WepSet warmup_start_weapons_defaultmask
float winning
const int WINNING_NEVER = 2
const int WINNING_NO = 0
const int WINNING_STARTSUDDENDEATHOVERTIME = 3
const int WINNING_YES = 1
int world_initialized

Macro Definition Documentation

◆ autocvar_g_weaponarena

#define autocvar_g_weaponarena   cvar_string("g_weaponarena")

Definition at line 12 of file world.qh.

Referenced by GameLogInit().

◆ WARMUP_START_WEAPONS

#define WARMUP_START_WEAPONS   ((autocvar_g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)

Definition at line 101 of file world.qh.

Referenced by GiveWarmupResources(), and MUTATOR_HOOKFUNCTION().

Function Documentation

◆ CheckRules_World()

void CheckRules_World ( )

Definition at line 1725 of file world.qc.

1726{
1727 VoteThink();
1728 MapVote_Think();
1729
1731
1732 if (intermission_running) // someone else quit the game already
1733 {
1734 if(player_count == 0) // Nobody there? Then let's go to the next map
1735 MapVote_Start();
1736 // this will actually check the player count in the next frame
1737 // again, but this shouldn't hurt
1738 return;
1739 }
1740
1741 float timelimit = autocvar_timelimit * 60;
1742 float fraglimit = autocvar_fraglimit;
1743 float leadlimit = autocvar_leadlimit;
1744 if (leadlimit < 0) leadlimit = 0;
1745
1746 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1747 {
1748 if(timelimit > 0)
1749 timelimit = 0; // timelimit is not made for warmup
1750 if(fraglimit > 0)
1751 fraglimit = 0; // no fraglimit for now
1752 leadlimit = 0; // no leadlimit for now
1753 }
1754
1755 if (autocvar__endmatch || timelimit < 0)
1756 {
1757 // endmatch
1758 NextLevel();
1759 return;
1760 }
1761
1762 if(timelimit > 0)
1763 timelimit += game_starttime;
1764
1765 int overtimes_prev = overtimes;
1766 int wantovertime = 0;
1767
1769 {
1771 {
1774 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1775 else
1776 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1777 }
1778 }
1779 else
1780 {
1781 if (timelimit && time >= timelimit)
1782 {
1783 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1784 {
1785 float totalplayers;
1786 float playerswithlaps;
1787 float readyplayers;
1788 totalplayers = playerswithlaps = readyplayers = 0;
1790 ++totalplayers;
1791 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1792 ++playerswithlaps;
1793 if(it.ready)
1794 ++readyplayers;
1795 });
1796
1797 // at least 2 of the players have completed a lap: start the RACE
1798 // otherwise, the players should end the qualifying on their own
1799 if(readyplayers || playerswithlaps >= 2)
1800 {
1802 ReadyRestart(true); // go to race
1803 return;
1804 }
1805 else
1806 wantovertime |= InitiateSuddenDeath();
1807 }
1808 else
1809 wantovertime |= InitiateSuddenDeath();
1810 }
1811 }
1812
1814 {
1815 NextLevel();
1816 return;
1817 }
1818
1819 int checkrules_status = WinningCondition_RanOutOfSpawns();
1820 if(checkrules_status == WINNING_YES)
1821 bprint("Hey! Someone ran out of spawns!\n");
1822 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1823 checkrules_status = M_ARGV(0, float);
1824 else
1825 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1826
1827 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1828 {
1829 checkrules_status = WINNING_NEVER;
1831 wantovertime |= InitiateSuddenDeath();
1832 }
1833
1834 if(checkrules_status == WINNING_NEVER)
1835 // equality cases! Nobody wins if the overtime ends in a draw.
1836 ClearWinners();
1837
1838 if(wantovertime)
1839 {
1840 if(checkrules_status == WINNING_NEVER)
1842 else
1843 checkrules_status = WINNING_YES;
1844 }
1845
1847 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1848 checkrules_status = WINNING_YES;
1849
1850 if(checkrules_status == WINNING_YES)
1851 {
1852 if (overtimes == OVERTIME_SUDDENDEATH && overtimes != overtimes_prev)
1853 {
1854 // if suddendeathend overtime has just begun, revert it
1856 overtimes = overtimes_prev;
1857 }
1858 //print("WINNING\n");
1859 NextLevel();
1860 }
1861}
int player_count
Definition api.qh:103
#define MUTATOR_CALLHOOK(id,...)
Definition base.qh:143
bool warmup_stage
Definition main.qh:120
#define g_race
Definition race.qh:48
#define M_ARGV(x, type)
Definition events.qh:17
#define IS_PLAYER(s)
Definition player.qh:242
const int OVERTIME_SUDDENDEATH
Definition stats.qh:77
#define autocvar_timelimit
Definition stats.qh:92
#define autocvar_fraglimit
Definition stats.qh:90
float game_starttime
Definition stats.qh:82
int overtimes
Definition stats.qh:86
int autocvar_leadlimit
Definition stats.qh:84
float time
bool intermission_running
void bprint(string text,...)
void Send_Notification(NOTIF broadcast, entity client, MSG net_type, Notification net_name,...count)
Definition all.qc:1500
#define NULL
Definition post.qh:14
void VoteThink()
Definition vote.qc:336
void ReadyRestart(bool forceWarmupEnd)
Definition vote.qc:526
void MapVote_Think()
Definition mapvoting.qc:758
void MapVote_Start()
Definition mapvoting.qc:743
int g_race_qualifying
Definition race.qh:11
#define GameRules_scoring_add(client, fld, value)
Definition sv_rules.qh:85
#define FOREACH_CLIENT(cond, body)
Definition utils.qh:52
void InitiateOvertime()
Definition world.qc:1499
int InitiateSuddenDeath()
Definition world.qc:1467
void SetDefaultAlpha()
Definition world.qc:105
void ClearWinners()
Definition world.qc:1554
void CheckRules_World()
Definition world.qc:1725
void NextLevel()
Definition world.qc:1404
float WinningCondition_Scores(float limit, float leadlimit)
Definition world.qc:1560
float WinningCondition_RanOutOfSpawns()
Definition world.qc:1641
const int WINNING_NEVER
Definition world.qh:134
float checkrules_suddendeathwarning
Definition world.qh:36
const int WINNING_STARTSUDDENDEATHOVERTIME
Definition world.qh:135
int checkrules_overtimesadded
Definition world.qh:38
float checkrules_suddendeathend
Definition world.qh:37
bool autocvar__endmatch
Definition world.qh:6
const int WINNING_YES
Definition world.qh:133

References autocvar__endmatch, autocvar_fraglimit, autocvar_leadlimit, autocvar_timelimit, bprint(), checkrules_overtimesadded, checkrules_suddendeathend, checkrules_suddendeathwarning, CheckRules_World(), ClearWinners(), FOREACH_CLIENT, g_race, g_race_qualifying, game_starttime, GameRules_scoring_add, InitiateOvertime(), InitiateSuddenDeath(), intermission_running, IS_PLAYER, M_ARGV, MapVote_Start(), MapVote_Think(), MUTATOR_CALLHOOK, NextLevel(), NULL, OVERTIME_SUDDENDEATH, overtimes, player_count, ReadyRestart(), Send_Notification(), SetDefaultAlpha(), time, VoteThink(), warmup_stage, WINNING_NEVER, WINNING_STARTSUDDENDEATHOVERTIME, WINNING_YES, WinningCondition_RanOutOfSpawns(), and WinningCondition_Scores().

Referenced by CheckRules_World(), MUTATOR_HOOKABLE(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and StartFrame().

◆ DropToFloor_QC_DelayedInit()

void DropToFloor_QC_DelayedInit ( entity this)

Definition at line 2427 of file world.qc.

2428{
2430}
const int INITPRIO_DROPTOFLOOR
Definition constants.qh:97
void InitializeEntity(entity e, void(entity this) func, int order)
Definition world.qc:2229
void DropToFloor_QC(entity this)
Definition world.qc:2303

References DropToFloor_QC(), entity(), InitializeEntity(), and INITPRIO_DROPTOFLOOR.

Referenced by ctf_FlagSetup(), dom_controlpoint_setup(), MUTATOR_HOOKFUNCTION(), ons_ControlPoint_Setup(), ons_GeneratorSetup(), spawn_item_key(), StartItem(), and turret_initialize().

◆ DumpStats()

void DumpStats ( float final)

Definition at line 1264 of file world.qc.

1265{
1266 float file;
1267 string s;
1268 float to_console;
1269 float to_eventlog;
1270 float to_file;
1271 float i;
1272
1273 to_console = autocvar_sv_logscores_console;
1274 to_eventlog = autocvar_sv_eventlog;
1276
1277 if(!final)
1278 {
1279 to_console = true; // always print printstats replies
1280 to_eventlog = false; // but never print them to the event log
1281 }
1282
1283 if(to_eventlog)
1285 to_console = false; // otherwise we get the output twice
1286
1287 if(final)
1288 s = ":scores:";
1289 else
1290 s = ":status:";
1291 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1292
1293 if(to_console)
1294 LOG_HELP(s);
1295 if(to_eventlog)
1296 GameLogEcho(s);
1297
1298 file = -1;
1299 if(to_file)
1300 {
1302 if(file == -1)
1303 to_file = false;
1304 else
1305 fputs(file, strcat(s, "\n"));
1306 }
1307
1308 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1309 if(to_console)
1310 LOG_HELP(s);
1311 if(to_eventlog)
1312 GameLogEcho(s);
1313 if(to_file)
1314 fputs(file, strcat(s, "\n"));
1315
1317 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1318 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1319 if(IS_PLAYER(it) || INGAME_JOINED(it))
1320 s = strcat(s, ftos(it.team), ":");
1321 else
1322 s = strcat(s, "spectator:");
1323
1324 if(to_console)
1325 LOG_HELP(s, playername(it.netname, it.team, false));
1326 if(to_eventlog)
1327 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1328 if(to_file)
1329 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1330 });
1331
1332 if(teamplay)
1333 {
1334 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1335 if(to_console)
1336 LOG_HELP(s);
1337 if(to_eventlog)
1338 GameLogEcho(s);
1339 if(to_file)
1340 fputs(file, strcat(s, "\n"));
1341
1342 for(i = 1; i < 16; ++i)
1343 {
1344 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1345 s = strcat(s, ":", ftos(i));
1346 if(to_console)
1347 LOG_HELP(s);
1348 if(to_eventlog)
1349 GameLogEcho(s);
1350 if(to_file)
1351 fputs(file, strcat(s, "\n"));
1352 }
1353 }
1354
1355 if(to_console)
1356 LOG_HELP(":end");
1357 if(to_eventlog)
1358 GameLogEcho(":end");
1359 if(to_file)
1360 {
1361 fputs(file, ":end\n");
1362 fclose(file);
1363 }
1364}
string playername(string thename, int teamid, bool team_colorize)
Definition util.qc:2178
const float FILE_APPEND
void GameLogEcho(string s)
Definition gamelog.qc:15
bool autocvar_sv_eventlog_console
Definition gamelog.qh:4
bool autocvar_sv_eventlog
Definition gamelog.qh:3
string GetMapname()
string GetGametype()
#define LOG_HELP(...)
Definition log.qh:83
void fclose(float fhandle)
void fputs(float fhandle, string s)
float fopen(string filename, float mode)
float rint(float f)
string ftos(float f)
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
string GetTeamScoreString(int tm, float shortString)
Definition scores.qc:671
string GetPlayerScoreString(entity pl, float shortString)
Returns score strings for eventlog etc.
Definition scores.qc:610
float jointime
Definition client.qh:66
ClientState CS(Client this)
Definition state.qh:47
#define INGAME_JOINED(it)
Definition sv_rules.qh:25
bool teamplay
Definition teams.qh:59
#define IS_REAL_CLIENT(v)
Definition utils.qh:17
#define IS_BOT_CLIENT(v)
want: (IS_CLIENT(v) && !IS_REAL_CLIENT(v))
Definition utils.qh:15
bool autocvar_sv_logscores_file
Definition world.qh:21
bool autocvar_sv_logscores_console
Definition world.qh:20
bool autocvar_sv_logscores_bots
Definition world.qh:19
string autocvar_sv_logscores_filename
Definition world.qh:22

References autocvar_sv_eventlog, autocvar_sv_eventlog_console, autocvar_sv_logscores_bots, autocvar_sv_logscores_console, autocvar_sv_logscores_file, autocvar_sv_logscores_filename, CS(), fclose(), FILE_APPEND, fopen(), FOREACH_CLIENT, fputs(), ftos(), GameLogEcho(), GetGametype(), GetMapname(), GetPlayerScoreString(), GetTeamScoreString(), INGAME_JOINED, IS_BOT_CLIENT, IS_PLAYER, IS_REAL_CLIENT, jointime, LOG_HELP, NULL, playername(), rint(), strcat(), teamplay, and time.

Referenced by GameCommand_printstats(), and NextLevel().

◆ InitializeEntitiesRun()

void InitializeEntitiesRun ( )

Definition at line 2262 of file world.qc.

2263{
2264 entity startoflist = initialize_entity_first;
2267 for (entity e = startoflist; e; e = e.initialize_entity_next)
2268 {
2269 e.remove_except_protected_forbidden = 1;
2270 }
2271 for (entity e = startoflist; e; )
2272 {
2273 e.remove_except_protected_forbidden = 0;
2274 e.initialize_entity_order = 0;
2275 entity next = e.initialize_entity_next;
2276 e.initialize_entity_next = NULL;
2277 var void(entity this) func = e.initialize_entity;
2278 e.initialize_entity = func_null;
2279 if (e.classname == "initialize_entity")
2280 {
2281 entity wrappee = e.enemy;
2282 builtin_remove(e);
2283 e = wrappee;
2284 }
2285 //dprint("Delayed initialization: ", e.classname, "\n");
2286 if (func)
2287 {
2288 func(e);
2289 }
2290 else
2291 {
2292 eprint(e);
2293 backtrace(strcat("Null function in: ", e.classname, "\n"));
2294 }
2295 e = next;
2296 }
2298}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
next
Definition all.qh:75
#define backtrace(msg)
Definition log.qh:96
void eprint(entity e)
var void func_null()
void
Definition self.qh:76
void remove_unsafely(entity e)
Definition main.qc:276
void remove_except_protected(entity e)
Definition main.qc:269
var void delete_fn(entity e)
entity initialize_entity_first
Definition world.qh:121

References backtrace, delete_fn(), entity(), eprint(), func_null(), initialize_entity_first, next, NULL, remove_except_protected(), remove_unsafely(), strcat(), and void.

Referenced by StartFrame().

◆ InitializeEntity()

void InitializeEntity ( entity e,
void(entity this) func,
int order )

Definition at line 2229 of file world.qc.

2230{
2231 entity prev, cur;
2232
2233 if (!e || e.initialize_entity)
2234 {
2235 // make a proxy initializer entity
2236 entity e_old = e;
2237 e = new(initialize_entity);
2238 e.enemy = e_old;
2239 }
2240
2241 e.initialize_entity = func;
2242 e.initialize_entity_order = order;
2243
2245 prev = NULL;
2246 for (;;)
2247 {
2248 if (!cur || cur.initialize_entity_order > order)
2249 {
2250 // insert between prev and cur
2251 if (prev)
2252 prev.initialize_entity_next = e;
2253 else
2255 e.initialize_entity_next = cur;
2256 return;
2257 }
2258 prev = cur;
2259 cur = cur.initialize_entity_next;
2260 }
2261}
prev
Definition all.qh:53

References entity(), initialize_entity_first, NULL, and prev.

Referenced by buffs_Initialize(), ctf_FlagSetup(), ctf_Initialize(), dom_Initialize(), DropToFloor_QC_DelayedInit(), g_clientmodel_init(), g_model_init(), InitGameplayMode(), invasion_Initialize(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nb_Initialize(), ons_ControlPoint_Setup(), ons_GeneratorSetup(), ons_Initialize(), readplayerstartcvars(), REGISTER_MUTATOR(), relocate_spawnpoint(), SetBrushEntityModel(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), StartItem(), target_checkpoint_setup(), tdm_Initialize(), tmayhem_Initialize(), and turret_initialize().

◆ MatchEnd_RestoreSpectatorAndTeamStatus()

void MatchEnd_RestoreSpectatorAndTeamStatus ( .int prev_team_field)

Definition at line 1370 of file world.qc.

1371{
1372 bool fix_team = (teamplay && prev_team_field != team);
1373 FOREACH_CLIENT(true,
1374 {
1375 if (!IS_PLAYER(it) && INGAME_JOINING(it))
1376 {
1378 PutObserverInServer(it, true, false);
1379 bprint(playername(it.netname, it.team, false), " has been moved back to spectator\n");
1380 it.winning = false;
1381 }
1382 else if (fix_team && INGAME_JOINED(it) && it.(prev_team_field) && it.team != it.(prev_team_field))
1383 {
1385 if (MoveToTeam(it, Team_TeamToIndex(it.(prev_team_field)), 6))
1386 {
1387 string pl_name = playername(it.netname, it.team, false);
1388 bprint(pl_name, " has been moved back to the ", Team_ColoredFullName(it.team), "\n");
1389 }
1390 it.winning = (it.team == WinningConditionHelper_winnerteam);
1391 }
1392 });
1393}
int team
Definition main.qh:188
void PutObserverInServer(entity this, bool is_forced, bool use_spawnpoint)
putting a client as observer in the server
Definition client.qc:261
float WinningConditionHelper_winnerteam
the color of the winning team, or -1 if none
Definition scores.qh:109
#define INGAME_STATUS_CLEAR(it)
Definition sv_rules.qh:22
#define INGAME_JOINING(it)
Definition sv_rules.qh:26
void Player_SetForcedTeamIndex(entity player, int team_index)
Sets the index of the forced team of the given player.
Definition teamplay.qc:352
bool MoveToTeam(entity client, int team_index, int type)
Moves player to the specified team.
Definition teamplay.qc:328
@ TEAM_FORCE_DEFAULT
Don't force any team.
Definition teamplay.qh:153
int Team_TeamToIndex(int team_num)
Converts team value into team index.
Definition teams.qh:184
#define Team_ColoredFullName(teamid)
Definition teams.qh:232

References bprint(), FOREACH_CLIENT, INGAME_JOINED, INGAME_JOINING, INGAME_STATUS_CLEAR, IS_PLAYER, MoveToTeam(), Player_SetForcedTeamIndex(), playername(), PutObserverInServer(), team, Team_ColoredFullName, TEAM_FORCE_DEFAULT, Team_TeamToIndex(), teamplay, and WinningConditionHelper_winnerteam.

Referenced by MatchEnd_RestoreSpectatorStatus(), and MUTATOR_HOOKFUNCTION().

◆ MatchEnd_RestoreSpectatorStatus()

void MatchEnd_RestoreSpectatorStatus ( )

Definition at line 1395 of file world.qc.

1396{
1398}
void MatchEnd_RestoreSpectatorAndTeamStatus(.int prev_team_field)
Definition world.qc:1370

References MatchEnd_RestoreSpectatorAndTeamStatus(), and team.

Referenced by MUTATOR_HOOKFUNCTION().

◆ MoveToRandomLocationWithinBounds()

bool MoveToRandomLocationWithinBounds ( entity e,
vector boundmin,
vector boundmax,
float goodcontents,
float badcontents,
float badsurfaceflags,
int attempts,
float maxaboveground,
float minviewdistance,
bool frompos )

Definition at line 1117 of file world.qc.

1118{
1119 float m = e.dphitcontentsmask;
1120 e.dphitcontentsmask = goodcontents | badcontents;
1121
1122 vector org = boundmin;
1123 vector delta = boundmax - boundmin;
1124
1125 vector start, end;
1126 start = end = org;
1127 int j; // used after the loop
1128 for(j = 0; j < attempts; ++j)
1129 {
1130 start.x = org.x + random() * delta.x;
1131 start.y = org.y + random() * delta.y;
1132 start.z = org.z + random() * delta.z;
1133
1134 // rule 1: start inside world bounds, and outside
1135 // solid, and don't start from somewhere where you can
1136 // fall down to evil
1137 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1138 if (trace_fraction >= 1)
1139 continue;
1140 if (trace_startsolid)
1141 continue;
1142 if (trace_dphitcontents & badcontents)
1143 continue;
1144 if (trace_dphitq3surfaceflags & badsurfaceflags)
1145 continue;
1146
1147 // rule 2: if we are too high, lower the point
1148 if (trace_fraction * delta.z > maxaboveground)
1149 start = trace_endpos + '0 0 1' * maxaboveground;
1150 vector enddown = trace_endpos;
1151
1152 // rule 3: make sure we aren't outside the map. This only works
1153 // for somewhat well formed maps. A good rule of thumb is that
1154 // the map should have a convex outside hull.
1155 // these can be traceLINES as we already verified the starting box
1156 vector mstart = start + 0.5 * (e.mins + e.maxs);
1157 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1158 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1159 continue;
1160 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1161 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1162 continue;
1163 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1164 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1165 continue;
1166 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1167 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1168 continue;
1169 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1170 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1171 continue;
1172
1173 // rule 4: we must "be seen" by some spawnpoint or item
1174 // Note that checkpvs from mstart to item can detect visibility if mstart is behind
1175 // patch brushes (curved walls) that don't block visibility from the outside, however
1176 // the next traceline from item to mstart correctly detects invisibility in this case
1177 entity sp = NULL;
1178 if(frompos)
1179 {
1180 if((traceline(e.origin, mstart, MOVE_NORMAL, e), trace_fraction) >= 1)
1181 sp = e;
1182 }
1183 if(!sp)
1184 {
1185 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1186 {
1187 if((traceline(it.origin, mstart, MOVE_NORMAL, e), trace_fraction) >= 1)
1188 {
1189 sp = it;
1190 break;
1191 }
1192 });
1193 }
1194 if(!sp)
1195 {
1196 int items_checked = 0;
1197 IL_EACH(g_items, checkpvs(mstart, it),
1198 {
1199 if((traceline(it.origin + (it.mins + it.maxs) * 0.5, mstart, MOVE_NORMAL, e), trace_fraction) >= 1)
1200 {
1201 sp = it;
1202 break;
1203 }
1204
1205 ++items_checked;
1206 if(items_checked >= attempts)
1207 break; // sanity
1208 });
1209
1210 if(!sp)
1211 continue;
1212 }
1213
1214 float vlen_delta = vlen(delta);
1215 // find a random vector to "look at"
1216 end.x = org.x + random() * delta.x;
1217 end.y = org.y + random() * delta.y;
1218 end.z = org.z + random() * delta.z;
1219 end = start + normalize(end - start) * vlen_delta;
1220
1221 // rule 4: start TO end must not be too short
1222 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1224 continue;
1225 if(trace_fraction < minviewdistance / vlen_delta)
1226 continue;
1227
1228 // rule 5: don't want to look at sky
1230 continue;
1231
1232 // rule 6: we must not end up in trigger_hurt
1233 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1234 continue;
1235
1236 break;
1237 }
1238
1239 e.dphitcontentsmask = m;
1240
1241 if(j < attempts)
1242 {
1243 setorigin(e, start);
1244 e.angles = vectoangles(end - start);
1245 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1246 return true;
1247 }
1248 return false;
1249}
float Q3SURFACEFLAG_SKY
float trace_dphitcontents
const float MOVE_NORMAL
string trace_dphittexturename
vector trace_endpos
float checkpvs(vector viewpos, entity viewee)
float trace_startsolid
float trace_dphitq3surfaceflags
float trace_fraction
bool tracebox_hits_trigger_hurt(vector start, vector e_min, vector e_max, vector end)
Definition hurt.qc:78
#define IL_EACH(this, cond, body)
#define LOG_DEBUG(...)
Definition log.qh:78
float random(void)
float vlen(vector v)
vector vectoangles(vector v)
vector normalize(vector v)
vector
Definition self.qh:96
vector org
Definition self.qh:96
IntrusiveList g_items
Definition items.qh:119
IntrusiveList g_spawnpoints

References checkpvs(), entity(), ftos(), g_items, g_spawnpoints, IL_EACH, LOG_DEBUG, MOVE_NORMAL, normalize(), NULL, org, Q3SURFACEFLAG_SKY, random(), trace_dphitcontents, trace_dphitq3surfaceflags, trace_dphittexturename, trace_endpos, trace_fraction, trace_startsolid, tracebox_hits_trigger_hurt(), vectoangles(), vector, and vlen().

Referenced by M_Mage_Attack_Teleport(), and MoveToRandomMapLocation().

◆ MoveToRandomMapLocation()

float MoveToRandomMapLocation ( entity e,
float goodcontents,
float badcontents,
float badsurfaceflags,
float attempts,
float maxaboveground,
float minviewdistance )

Definition at line 1251 of file world.qc.

1252{
1253 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1254}
#define world
Definition post.qh:15
bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
Definition world.qc:1117

References entity(), MoveToRandomLocationWithinBounds(), and world.

Referenced by buff_Respawn(), CheatImpulse(), invasion_SpawnChosenMonster(), ka_RespawnBall(), and tka_RespawnBall().

◆ readlevelcvars()

void readlevelcvars ( )

Definition at line 2187 of file world.qc.

2188{
2190 if(cvar("sv_allow_fullbright"))
2192
2194 if(cvar("sv_forbid_pickuptimer"))
2196
2197 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2198
2199 if(cvar("g_campaign"))
2200 warmup_stage = 0; // no warmup during campaign
2201 else
2202 {
2205 warmup_limit = -1; // don't start until there's enough players
2206 else if (warmup_stage == 1)
2207 {
2208 // this code is duplicated in ReadyCount()
2209 warmup_limit = cvar("g_warmup_limit");
2210 if(warmup_limit == 0)
2212 }
2213 }
2214
2215 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2216 if(!g_weapon_stay)
2217 g_weapon_stay = cvar("g_weapon_stay");
2218
2219 MUTATOR_CALLHOOK(ReadLevelCvars);
2220
2222 game_starttime = time + cvar("g_start_delay");
2223
2224 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2225
2227}
int serverflags
Definition main.qh:211
float warmup_limit
Definition stats.qh:377
const int SERVERFLAG_FORBID_PICKUPTIMER
Definition constants.qh:20
const int SERVERFLAG_ALLOW_FULLBRIGHT
Definition constants.qh:16
Weapons
Definition guide.qh:113
#define FOREACH(list, cond, body)
Definition iter.qh:19
bool autocvar_g_campaign
Definition menu.qc:752
float cvar(string name)
void readplayerstartcvars()
Definition world.qc:1983
float g_weapon_stay
Definition world.qh:109
int autocvar_g_warmup
Definition world.qh:9
bool sv_ready_restart_after_countdown
Definition world.qh:116

References autocvar_g_campaign, autocvar_g_warmup, autocvar_timelimit, cvar(), FOREACH, g_weapon_stay, game_starttime, GetGametype(), MUTATOR_CALLHOOK, readplayerstartcvars(), SERVERFLAG_ALLOW_FULLBRIGHT, SERVERFLAG_FORBID_PICKUPTIMER, serverflags, strcat(), sv_ready_restart_after_countdown, time, warmup_limit, warmup_stage, and Weapons.

Referenced by spawnfunc().

◆ readplayerstartcvars()

void readplayerstartcvars ( )

Definition at line 1983 of file world.qc.

1984{
1985 // initialize starting values for players
1986 start_weapons = '0 0 0';
1987 start_weapons_default = '0 0 0';
1988 start_weapons_defaultmask = '0 0 0';
1989 start_items = 0;
1991 start_ammo_nails = 0;
1993 start_ammo_cells = 0;
1994 if (random_start_ammo == NULL)
1995 {
1997 }
1998 start_health = cvar("g_balance_health_start");
1999 start_armorvalue = cvar("g_balance_armor_start");
2000
2001 g_weaponarena = 0;
2002 g_weaponarena_weapons = '0 0 0';
2003
2004 string s = cvar_string("g_weaponarena");
2005
2006 MUTATOR_CALLHOOK(SetWeaponArena, s);
2007 s = M_ARGV(0, string);
2008
2009 if (s == "0" || s == "")
2010 {
2011 // no arena
2012 }
2013 else if (s == "off")
2014 {
2015 // forcibly turn off weaponarena
2016 }
2017 else if (s == "all" || s == "1")
2018 {
2019 g_weaponarena = 1;
2020 g_weaponarena_list = "All Weapons Arena";
2022 }
2023 else if (s == "devall")
2024 {
2025 g_weaponarena = 1;
2026 g_weaponarena_list = "Dev All Weapons Arena";
2028 }
2029 else if (s == "most")
2030 {
2031 g_weaponarena = 1;
2032 g_weaponarena_list = "Most Weapons Arena";
2034 }
2035 else if (s == "all_available")
2036 {
2037 g_weaponarena = 1;
2038 g_weaponarena_list = "All Available Weapons Arena";
2039
2040 // this needs to run after weaponsInMapAll is initialized
2042 }
2043 else if (s == "devall_available")
2044 {
2045 g_weaponarena = 1;
2046 g_weaponarena_list = "Dev All Available Weapons Arena";
2047
2048 // this needs to run after weaponsInMapAll is initialized
2050 }
2051 else if (s == "most_available")
2052 {
2053 g_weaponarena = 1;
2054 g_weaponarena_list = "Most Available Weapons Arena";
2055
2056 // this needs to run after weaponsInMapAll is initialized
2058 }
2059 else if (s == "none")
2060 {
2061 g_weaponarena = 1;
2062 g_weaponarena_list = "No Weapons Arena";
2063 }
2064 else
2065 {
2066 g_weaponarena = 1;
2067 float t = tokenize_console(s);
2068 g_weaponarena_list = "";
2069 for (int j = 0; j < t; ++j)
2070 {
2071 s = argv(j);
2072 Weapon wep = Weapon_from_name(s);
2073 if(wep != WEP_Null)
2074 {
2075 g_weaponarena_weapons |= (wep.m_wepset);
2077 }
2078 }
2079 if (g_weaponarena_list != "") // remove trailing " & "
2081 else // no valid weapon found
2082 g_weaponarena_list = "No Weapons Arena";
2083 }
2084
2085 if (g_weaponarena)
2086 {
2087 g_weapon_stay = 0; // incompatible
2091 }
2092 else
2093 {
2094 FOREACH(Weapons, it != WEP_Null, {
2095 int w = want_weapon(it, false);
2096 WepSet s = it.m_wepset;
2097 if(w & 1)
2098 start_weapons |= s;
2099 if(w & 2)
2101 if(w & 4)
2103 });
2104 }
2105
2106 if(cvar("g_balance_superweapons_time") < 0)
2108
2109 if(!cvar("g_use_ammunition"))
2111
2112 start_ammo_shells = cvar("g_start_ammo_shells");
2113 start_ammo_nails = cvar("g_start_ammo_nails");
2114 start_ammo_rockets = cvar("g_start_ammo_rockets");
2115 start_ammo_cells = cvar("g_start_ammo_cells");
2116 start_ammo_fuel = cvar("g_start_ammo_fuel");
2117 random_start_weapons_count = cvar("g_random_start_weapons_count");
2118 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2119 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2120 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2121 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2122
2133
2134 if (!g_weaponarena)
2135 {
2136 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2137 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2138 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2139 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2140 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2141 warmup_start_health = cvar("g_warmup_start_health");
2142 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2143 warmup_start_weapons = '0 0 0';
2146 FOREACH(Weapons, it != WEP_Null, {
2148 WepSet s = it.m_wepset;
2149 if(w & 1)
2151 if(w & 2)
2153 if(w & 4)
2155 });
2156 }
2157
2159 start_items |= ITEM_Jetpack.m_itemid;
2160
2161 MUTATOR_CALLHOOK(SetStartItems);
2162
2163 if (start_items & ITEM_Jetpack.m_itemid)
2164 {
2165 start_items |= ITEM_FuelRegen.m_itemid;
2166 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2167 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2168 }
2169
2175 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2176 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2177 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2178 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2179
2185}
void SetResource(entity e, Resource res_type, float amount)
Sets the current amount of resource the given entity will have.
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition weapon.qh:42
string netname
M: refname : reference name name.
Definition weapon.qh:84
const int IT_UNLIMITED_AMMO
Definition item.qh:23
const int IT_UNLIMITED_SUPERWEAPONS
Definition item.qh:24
const int INITPRIO_FINDTARGET
Definition constants.qh:96
#define strlen
#define tokenize_console
string substring(string s, float start, float length)
const string cvar_string(string name)
string strzone(string s)
string argv(float n)
float max(float f,...)
#define new_pure(class)
purely logical entities (not linked to the area grid)
Definition oo.qh:66
Weapon Weapon_from_name(string s)
Definition all.qh:144
vector WepSet
Definition weapon.qh:14
int want_weapon(entity weaponinfo, int allguns)
Definition world.qc:1863
WepSet weapons_most()
Definition world.qc:1934
WepSet weapons_all()
Definition world.qc:1914
void weaponarena_available_all_update(entity this)
Definition world.qc:1944
void weaponarena_available_devall_update(entity this)
Definition world.qc:1957
void weaponarena_available_most_update(entity this)
Definition world.qc:1970
WepSet weapons_devall()
Definition world.qc:1924
WepSet start_weapons
Definition world.qh:80
float warmup_start_ammo_cells
Definition world.qh:105
entity random_start_ammo
Entity that contains amount of ammo to give with random start weapons.
Definition world.qh:95
bool autocvar_g_jetpack
Definition world.qh:8
float start_ammo_shells
Definition world.qh:84
float warmup_start_ammo_rockets
Definition world.qh:104
float warmup_start_ammo_shells
Definition world.qh:102
float start_ammo_fuel
Definition world.qh:88
int start_items
Definition world.qh:83
WepSet start_weapons_default
Definition world.qh:81
int random_start_weapons_count
Number of random start weapons to give to players.
Definition world.qh:90
float warmup_start_ammo_nails
Definition world.qh:103
int autocvar_g_warmup_allguns
Definition world.qh:10
WepSet g_weaponarena_weapons
Definition world.qh:76
float start_ammo_cells
Definition world.qh:87
float g_weaponarena
Definition world.qh:75
float warmup_start_health
Definition world.qh:107
WepSet start_weapons_defaultmask
Definition world.qh:82
float start_ammo_rockets
Definition world.qh:86
WepSet warmup_start_weapons_default
Definition world.qh:99
float start_armorvalue
Definition world.qh:97
WepSet warmup_start_weapons_defaultmask
Definition world.qh:100
WepSet warmup_start_weapons
Definition world.qh:98
float warmup_start_ammo_fuel
Definition world.qh:106
string g_weaponarena_list
Definition world.qh:78
float start_health
Definition world.qh:96
float warmup_start_armorvalue
Definition world.qh:108
float start_ammo_nails
Definition world.qh:85

References argv(), autocvar_g_jetpack, autocvar_g_warmup_allguns, cvar(), cvar_string(), FOREACH, g_weapon_stay, g_weaponarena, g_weaponarena_list, g_weaponarena_weapons, GetResource(), InitializeEntity(), INITPRIO_FINDTARGET, IT_UNLIMITED_AMMO, IT_UNLIMITED_SUPERWEAPONS, M_ARGV, max(), MUTATOR_CALLHOOK, Weapon::netname, new_pure, NULL, random_start_ammo, random_start_weapons_count, SetResource(), start_ammo_cells, start_ammo_fuel, start_ammo_nails, start_ammo_rockets, start_ammo_shells, start_armorvalue, start_health, start_items, start_weapons, start_weapons_default, start_weapons_defaultmask, strcat(), strlen, strzone(), substring(), tokenize_console, want_weapon(), warmup_start_ammo_cells, warmup_start_ammo_fuel, warmup_start_ammo_nails, warmup_start_ammo_rockets, warmup_start_ammo_shells, warmup_start_armorvalue, warmup_start_health, warmup_start_weapons, warmup_start_weapons_default, warmup_start_weapons_defaultmask, Weapon_from_name(), weaponarena_available_all_update(), weaponarena_available_devall_update(), weaponarena_available_most_update(), Weapons, weapons_all(), weapons_devall(), and weapons_most().

Referenced by readlevelcvars().

◆ ReadyRestart()

void ReadyRestart ( bool forceWarmupEnd)

Definition at line 526 of file vote.qc.

527{
528 if (MUTATOR_CALLHOOK(ReadyRestart_Deny))
529 {
530 // NOTE: ReadyRestart support is mandatory in campaign
532 error("ReadyRestart must be supported in campaign mode!");
533 localcmd("restart\n"); // if ReadyRestart is denied, restart the server
534 }
535 else if (intermission_running || race_completing) // game is over, ReadyRestart no longer available
536 localcmd("restart\n");
537 else
538 localcmd("\nsv_hook_readyrestart\n");
539
540 if(forceWarmupEnd || autocvar_g_campaign)
541 warmup_stage = 0; // forcefully end warmup and go to match stage
542 else
543 warmup_stage = autocvar_g_warmup; // go into warmup if it's enabled, otherwise restart into match stage
544
545 ReadyRestart_force(false);
546}
void localcmd(string command,...)
#define error
Definition pre.qh:6
void ReadyRestart_force(bool is_fake_round_start)
Definition vote.qc:441
float race_completing
Definition race.qh:26

References autocvar_g_campaign, autocvar_g_warmup, error, intermission_running, localcmd(), MUTATOR_CALLHOOK, race_completing, ReadyRestart_force(), and warmup_stage.

Referenced by CheckRules_World(), GameCommand_allready(), GameCommand_resetmatch(), Join(), ReadyCount(), and StartFrame().

◆ RedirectionThink()

float RedirectionThink ( )

Definition at line 2560 of file world.qc.

2561{
2562 float clients_found;
2563
2564 if(redirection_target == "")
2565 return false;
2566
2568 {
2569 cvar_set("sv_public", "-2");
2570 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2571 if(redirection_target == "self")
2572 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2573 else
2574 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2575 }
2576
2578 return true;
2579
2581
2582 clients_found = 0;
2584 // TODO add timer
2585 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2586 if(redirection_target == "self")
2587 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2588 else
2589 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2590 ++clients_found;
2591 });
2592
2593 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2594
2595 if(time > redirection_timeout || clients_found == 0)
2596 localcmd("\nwait; wait; wait; quit\n");
2597
2598 return true;
2599}
#define LOG_INFO(...)
Definition log.qh:62
void cvar_set(string name, string value)
#define stuffcmd(cl,...)
Definition progsdefs.qh:23
float redirection_nextthink
Definition world.qc:2559
float redirection_timeout
Definition world.qc:2558
float autocvar_quit_and_redirect_timer
Definition world.qh:14
string redirection_target
Definition world.qh:67

References autocvar_quit_and_redirect_timer, bprint(), cvar_set(), FOREACH_CLIENT, ftos(), IS_REAL_CLIENT, localcmd(), LOG_INFO, redirection_nextthink, redirection_target, redirection_timeout, strcat(), stuffcmd, and time.

Referenced by StartFrame().

◆ SetWinners()

void SetWinners ( .float field,
float value )

Definition at line 1539 of file world.qc.

1540{
1541 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1542}
#define INGAME(it)
Definition sv_rules.qh:24

References FOREACH_CLIENT, INGAME, and IS_PLAYER.

Referenced by WinningCondition_Assault(), WinningCondition_Invasion(), and WinningCondition_Scores().

◆ STATIC_INIT()

STATIC_INIT ( g_moveables )

Definition at line 158 of file world.qh.

158{ g_moveables = IL_NEW(); }
#define IL_NEW()
IntrusiveList g_moveables
Definition world.qh:157

References g_moveables, and IL_NEW.

◆ void()

void ( entity this)

References entity().

◆ want_weapon()

int want_weapon ( entity weaponinfo,
int allguns )

Definition at line 1863 of file world.qc.

1864{
1865 int d = 0;
1866 bool allow_mutatorblocked = false;
1867
1868 if(!weaponinfo.m_id)
1869 return 0;
1870
1871 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1872 d = M_ARGV(1, float);
1873 allguns = M_ARGV(2, int);
1874 allow_mutatorblocked = M_ARGV(3, bool);
1875
1876 if(allguns == 1)
1877 d = boolean(!(weaponinfo.spawnflags & WEP_FLAG_HIDDEN));
1878 else if(allguns == 2)
1879 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & WEP_FLAG_HIDDEN));
1880 else if(!mutator_returnvalue)
1881 d = !(!weaponinfo.weaponstart);
1882
1883 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1884 d = 0;
1885
1886 float t = weaponinfo.weaponstartoverride;
1887
1888 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1889
1890 // bit order in t:
1891 // 1: want or not
1892 // 2: is default?
1893 // 4: is set by default?
1894 if(t < 0)
1895 t = 4 | (3 * d);
1896 else
1897 t |= (2 * d);
1898
1899 return t;
1900}
#define boolean(value)
Definition bool.qh:9
const int WEP_FLAG_MUTATORBLOCKED
Definition weapon.qh:261
const int WEP_FLAG_HIDDEN
Definition weapon.qh:258
const int WEP_FLAG_NORMAL
Definition weapon.qh:257

References boolean, entity(), M_ARGV, MUTATOR_CALLHOOK, WEP_FLAG_HIDDEN, WEP_FLAG_MUTATORBLOCKED, and WEP_FLAG_NORMAL.

Referenced by readplayerstartcvars(), and weapons_start().

◆ WinningCondition_Scores()

float WinningCondition_Scores ( float limit,
float leadlimit )

Definition at line 1560 of file world.qc.

1561{
1562 // TODO make everything use THIS winning condition (except LMS)
1564
1565 if(teamplay)
1566 {
1567 for (int i = 1; i <= AVAILABLE_TEAMS; ++i)
1568 {
1571 }
1572 }
1573
1574 ClearWinners();
1579
1581 {
1584 limit = -limit;
1585 }
1586
1588 leadlimit = 0; // not supported in this mode
1589
1590 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1591 {
1592 float fragsleft;
1594 {
1595 fragsleft = 1;
1596 }
1597 else
1598 {
1599 fragsleft = FLOAT_MAX;
1600 float leadingfragsleft = FLOAT_MAX;
1601 if (limit)
1602 fragsleft = limit - WinningConditionHelper_topscore;
1603 if (leadlimit)
1605
1606 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1607 fragsleft = max(fragsleft, leadingfragsleft);
1608 else
1609 fragsleft = min(fragsleft, leadingfragsleft);
1610 }
1611
1612 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1613 {
1614 if (fragsleft == 1)
1615 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1616 else if (fragsleft == 2)
1617 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1618 else if (fragsleft == 3)
1619 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1620
1621 fragsleft_last = fragsleft;
1622 }
1623 }
1624
1625 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1626 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1627
1628 bool limit_reached;
1629 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1630 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1631 limit_reached = (fraglimit_reached && leadlimit_reached);
1632 else
1633 limit_reached = (fraglimit_reached || leadlimit_reached);
1634
1635 return GetWinningCode(
1636 WinningConditionHelper_topscore && limit_reached,
1638 );
1639}
const float FLOAT_MAX
Definition float.qh:3
float min(float f,...)
float TeamScore_GetCompareValue(float t)
Returns a value indicating the team score (and higher is better).
Definition scores.qc:803
void WinningConditionHelper(entity this)
Sets the following results for the current scores entities.
Definition scores.qc:440
#define AVAILABLE_TEAMS
Number of teams that exist currently.
float WinningConditionHelper_secondscore
second highest score
Definition scores.qh:108
entity WinningConditionHelper_winner
the winning player, or NULL if none
Definition scores.qh:112
float WinningConditionHelper_topscore
highest score
Definition scores.qh:107
float WinningConditionHelper_equality
we have no winner
Definition scores.qh:111
float WinningConditionHelper_lowerisbetter
lower is better, duh
Definition scores.qh:114
float WinningConditionHelper_zeroisworst
zero is worst, duh
Definition scores.qh:115
int autocvar_leadlimit_and_fraglimit
Definition sv_rules.qh:8
void Team_SetTeamScore(entity team_ent, float score)
Sets the score of the team.
Definition teamplay.qc:109
entity Team_GetTeamFromIndex(int index)
Returns the global team entity at the given index.
Definition teamplay.qc:86
int Team_IndexToTeam(int index)
Converts team index into team value.
Definition teams.qh:169
int fragsleft_last
Definition world.qc:1559
void SetWinners(.float field, float value)
Definition world.qc:1539
float GetWinningCode(float fraglimitreached, float equality)
Definition world.qc:1510

References autocvar_leadlimit_and_fraglimit, AVAILABLE_TEAMS, checkrules_suddendeathend, ClearWinners(), FLOAT_MAX, fragsleft_last, GetWinningCode(), max(), min(), MUTATOR_CALLHOOK, NULL, Send_Notification(), SetWinners(), team, Team_GetTeamFromIndex(), Team_IndexToTeam(), Team_SetTeamScore(), teamplay, TeamScore_GetCompareValue(), time, WinningConditionHelper(), WinningConditionHelper_equality, WinningConditionHelper_lowerisbetter, WinningConditionHelper_secondscore, WinningConditionHelper_topscore, WinningConditionHelper_winner, WinningConditionHelper_winnerteam, and WinningConditionHelper_zeroisworst.

Referenced by CheckRules_World(), WinningCondition_QualifyingThenRace(), and WinningCondition_Race().

Variable Documentation

◆ autocvar__endmatch

bool autocvar__endmatch

Definition at line 6 of file world.qh.

Referenced by CheckRules_World(), Pause_TryPause_Dedicated(), and SV_PausedTic().

◆ autocvar__sv_init

bool autocvar__sv_init

Definition at line 5 of file world.qh.

Referenced by GotoFirstMap().

◆ autocvar__sv_vote_gametype_custom

string autocvar__sv_vote_gametype_custom

Definition at line 51 of file world.qh.

Referenced by InitGameplayMode().

◆ autocvar_g_jetpack

bool autocvar_g_jetpack

Definition at line 8 of file world.qh.

Referenced by readplayerstartcvars(), and SendWelcomeMessage().

◆ autocvar_g_random_start_weapons

string autocvar_g_random_start_weapons

Holds a list of possible random start weapons.

Definition at line 92 of file world.qh.

Referenced by PutPlayerInServer().

◆ autocvar_g_use_ammunition

bool autocvar_g_use_ammunition

Definition at line 7 of file world.qh.

Referenced by GameLogInit().

◆ autocvar_g_warmup

int autocvar_g_warmup

Definition at line 9 of file world.qh.

Referenced by readlevelcvars(), ReadyCount(), ReadyRestart(), and SendWelcomeMessage().

◆ autocvar_g_warmup_allguns

int autocvar_g_warmup_allguns

Definition at line 10 of file world.qh.

Referenced by readplayerstartcvars().

◆ autocvar_g_warmup_allow_timeout

bool autocvar_g_warmup_allow_timeout

Definition at line 11 of file world.qh.

Referenced by CommonCommand_timeout().

◆ autocvar_quit_and_redirect

string autocvar_quit_and_redirect

Definition at line 13 of file world.qh.

Referenced by DoNextMapOverride().

◆ autocvar_quit_and_redirect_timer

float autocvar_quit_and_redirect_timer

Definition at line 14 of file world.qh.

Referenced by RedirectionThink().

◆ autocvar_quit_when_empty

bool autocvar_quit_when_empty

Definition at line 15 of file world.qh.

Referenced by DoNextMapOverride().

◆ autocvar_sessionid

string autocvar_sessionid

Definition at line 16 of file world.qh.

Referenced by RestoreGame(), Shutdown(), and spawnfunc().

◆ autocvar_sv_curl_serverpackages_auto

bool autocvar_sv_curl_serverpackages_auto

Definition at line 17 of file world.qh.

Referenced by spawnfunc().

◆ autocvar_sv_db_saveasdump

bool autocvar_sv_db_saveasdump

Definition at line 18 of file world.qh.

Referenced by Shutdown().

◆ autocvar_sv_dedicated

◆ autocvar_sv_logscores_bots

bool autocvar_sv_logscores_bots

Definition at line 19 of file world.qh.

Referenced by DumpStats().

◆ autocvar_sv_logscores_console

bool autocvar_sv_logscores_console

Definition at line 20 of file world.qh.

Referenced by DumpStats().

◆ autocvar_sv_logscores_file

bool autocvar_sv_logscores_file

Definition at line 21 of file world.qh.

Referenced by DumpStats().

◆ autocvar_sv_logscores_filename

string autocvar_sv_logscores_filename

Definition at line 22 of file world.qh.

Referenced by DumpStats().

◆ autocvar_sv_mapchange_delay

float autocvar_sv_mapchange_delay

Definition at line 23 of file world.qh.

Referenced by NextLevel().

◆ autocvar_sv_mapformat_is_quake2

bool autocvar_sv_mapformat_is_quake2

Definition at line 33 of file world.qh.

Referenced by DropToFloor_QC(), and Physics_UpdateStats().

◆ autocvar_sv_mapformat_is_quake3

bool autocvar_sv_mapformat_is_quake3

Definition at line 32 of file world.qh.

Referenced by DropToFloor_QC(), Physics_UpdateStats(), and PutPlayerInServer().

◆ autocvar_sv_termsofservice_url

string autocvar_sv_termsofservice_url

Definition at line 57 of file world.qh.

Referenced by spawnfunc().

◆ autocvar_timelimit_decrement

float autocvar_timelimit_decrement

Definition at line 25 of file world.qh.

Referenced by GameCommand_reducematchtime().

◆ autocvar_timelimit_increment

float autocvar_timelimit_increment

Definition at line 24 of file world.qh.

Referenced by GameCommand_extendmatchtime().

◆ autocvar_timelimit_max

float autocvar_timelimit_max

◆ autocvar_timelimit_min

float autocvar_timelimit_min

◆ autocvar_timelimit_overtime

float autocvar_timelimit_overtime

Definition at line 28 of file world.qh.

Referenced by InitiateOvertime(), InitiateSuddenDeath(), and ReadyRestart_force().

◆ autocvar_timelimit_overtimes

int autocvar_timelimit_overtimes

Definition at line 29 of file world.qh.

Referenced by InitiateSuddenDeath().

◆ autocvar_timelimit_suddendeath

float autocvar_timelimit_suddendeath

Definition at line 30 of file world.qh.

Referenced by InitiateSuddenDeath(), and Onslaught_CheckWinner().

◆ cache_lastmutatormsg

string cache_lastmutatormsg

Definition at line 70 of file world.qh.

Referenced by InitGameplayMode(), and SendWelcomeMessage().

◆ cache_mutatormsg

string cache_mutatormsg

Definition at line 69 of file world.qh.

Referenced by InitGameplayMode(), net_handle_ServerWelcome(), and SendWelcomeMessage().

◆ checkrules_equality

float checkrules_equality

Definition at line 35 of file world.qh.

Referenced by CampaignPreIntermission(), and WinningCondition_RanOutOfSpawns().

◆ checkrules_overtimesadded

int checkrules_overtimesadded

◆ checkrules_suddendeathend

float checkrules_suddendeathend

◆ checkrules_suddendeathwarning

float checkrules_suddendeathwarning

Definition at line 36 of file world.qh.

Referenced by CheckRules_World(), and ReadyRestart_force().

◆ clientstuff

string clientstuff

Definition at line 61 of file world.qh.

Referenced by ClientConnect(), InitGameplayMode(), and spawnfunc().

◆ cvar_changes

string cvar_changes

Definition at line 45 of file world.qh.

Referenced by COMMON_COMMAND(), CommonCommand_cvar_changes(), and cvar_changes_init().

◆ cvar_purechanges

string cvar_purechanges

◆ cvar_purechanges_count

float cvar_purechanges_count

◆ default_player_alpha

◆ default_weapon_alpha

◆ dropped_origin

◆ fog

string fog

Definition at line 65 of file world.qh.

◆ g_grappling_hook

float g_grappling_hook

Definition at line 113 of file world.qh.

Referenced by PRECACHE(), and REGISTER_MUTATOR().

◆ g_moveables

◆ g_weapon_stay

◆ g_weaponarena

◆ g_weaponarena_list

string g_weaponarena_list

Definition at line 78 of file world.qh.

Referenced by readplayerstartcvars(), and SendWelcomeMessage().

◆ g_weaponarena_random

float g_weaponarena_random

Definition at line 77 of file world.qh.

Referenced by MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().

◆ g_weaponarena_weapons

◆ gametype_custom_enabled

bool gametype_custom_enabled

◆ initialize_entity_first

entity initialize_entity_first

Definition at line 121 of file world.qh.

Referenced by InitializeEntitiesRun(), InitializeEntity(), and make_safe_for_remove().

◆ initialize_entity_next

entity initialize_entity_next

Definition at line 120 of file world.qh.

◆ initialize_entity_order

int initialize_entity_order

Definition at line 119 of file world.qh.

◆ loaded_gametype_custom_string

string loaded_gametype_custom_string

◆ matchid

◆ modname

◆ observe_blocked_if_eliminated

bool observe_blocked_if_eliminated = false

◆ random_start_ammo

entity random_start_ammo

Entity that contains amount of ammo to give with random start weapons.

Definition at line 95 of file world.qh.

Referenced by PutPlayerInServer(), and readplayerstartcvars().

◆ random_start_weapons_count

int random_start_weapons_count

Number of random start weapons to give to players.

Definition at line 90 of file world.qh.

Referenced by PutPlayerInServer(), and readplayerstartcvars().

◆ record_type

◆ redirection_target

string redirection_target

Definition at line 67 of file world.qh.

Referenced by DoNextMapOverride(), and RedirectionThink().

◆ ServerProgsDB

◆ start_ammo_cells

◆ start_ammo_fuel

◆ start_ammo_nails

◆ start_ammo_rockets

◆ start_ammo_shells

◆ start_armorvalue

◆ start_health

◆ start_items

◆ start_weapons

◆ start_weapons_default

WepSet start_weapons_default

Definition at line 81 of file world.qh.

Referenced by readplayerstartcvars().

◆ start_weapons_defaultmask

WepSet start_weapons_defaultmask

Definition at line 82 of file world.qh.

Referenced by MUTATOR_HOOKFUNCTION(), and readplayerstartcvars().

◆ sv_ready_restart_after_countdown

bool sv_ready_restart_after_countdown

◆ sv_termsofservice_url_escaped

string sv_termsofservice_url_escaped

Definition at line 59 of file world.qh.

Referenced by Shutdown(), spawnfunc(), and WinningConditionHelper().

◆ TemporaryDB

float TemporaryDB

◆ warmup_stage

int warmup_stage

Definition at line 114 of file world.qh.

◆ warmup_start_ammo_cells

◆ warmup_start_ammo_fuel

◆ warmup_start_ammo_nails

◆ warmup_start_ammo_rockets

◆ warmup_start_ammo_shells

◆ warmup_start_armorvalue

◆ warmup_start_health

◆ warmup_start_weapons

◆ warmup_start_weapons_default

WepSet warmup_start_weapons_default

Definition at line 99 of file world.qh.

Referenced by readplayerstartcvars().

◆ warmup_start_weapons_defaultmask

WepSet warmup_start_weapons_defaultmask

Definition at line 100 of file world.qh.

Referenced by MUTATOR_HOOKFUNCTION(), and readplayerstartcvars().

◆ winning

◆ WINNING_NEVER

const int WINNING_NEVER = 2

◆ WINNING_NO

◆ WINNING_STARTSUDDENDEATHOVERTIME

const int WINNING_STARTSUDDENDEATHOVERTIME = 3

◆ WINNING_YES

◆ world_initialized