Here is a list of all variables with links to the files they belong to:
- i -
- i : prvm_execprogram.h
- id : glquake.h, vid_shared.c
- ideal_yaw : progsdefs.qc
- idealpitch : dpextensions.qc, progsdefs.qc
- identitymatrix : matrixlib.c, matrixlib.h
- ids : glquake.h, vid_shared.c
- iff_chunk_len : snd_wav.c
- iff_data : snd_wav.c
- iff_end : snd_wav.c
- ignorecase : crypto-keygen-standalone.c
- image_height : image.c, image.h
- image_linearfromsrgb : image.c
- image_srgbfromlinear_lightmap : image.c
- image_width : image.c, image.h
- imageformats_dq : image.c
- imageformats_gfx : image.c
- imageformats_nopath : image.c
- imageformats_other : image.c
- imageformats_tenebrae : image.c
- imageformats_textures : image.c
- imageSize : glquake.h, vid_shared.c
- img : glquake.h, vid_shared.c
- img_fontmap : ft2.c
- impulse : progsdefs.qc
- in_attack : cl_input.c
- in_back : cl_input.c
- in_bestweapon_info : cl_input.c, input.h
- in_button10 : cl_input.c
- in_button11 : cl_input.c
- in_button12 : cl_input.c
- in_button13 : cl_input.c
- in_button14 : cl_input.c
- in_button15 : cl_input.c
- in_button16 : cl_input.c
- in_button3 : cl_input.c
- in_button4 : cl_input.c
- in_button5 : cl_input.c
- in_button6 : cl_input.c
- in_button7 : cl_input.c
- in_button8 : cl_input.c
- in_button9 : cl_input.c
- in_client_mouse : input.h, vid_shared.c
- in_down : cl_input.c
- in_forward : cl_input.c
- in_impulse : cl_input.c
- in_jump : cl_input.c
- in_klook : cl_input.c, client.h
- in_left : cl_input.c
- in_lookdown : cl_input.c
- in_lookup : cl_input.c
- in_mlook : cl_input.c, client.h
- in_mouse_x : input.h, vid_shared.c
- in_mouse_y : input.h, vid_shared.c
- in_moveleft : cl_input.c
- in_moveright : cl_input.c
- in_pitch_max : cl_input.c, input.h
- in_pitch_min : cl_input.c, input.h
- in_right : cl_input.c
- in_speed : cl_input.c, client.h
- in_strafe : cl_input.c, client.h
- in_up : cl_input.c
- in_use : cl_input.c
- in_windowmouse_x : input.h, vid_shared.c
- in_windowmouse_y : input.h, vid_shared.c
- index : glquake.h, vid_shared.c
- indices : glquake.h, vid_shared.c
- infix : crypto-keygen-standalone.c
- infoLog : glquake.h, vid_shared.c
- initialized : cd_shared.c
- input_angles : csprogsdefs.qc
- input_buttons : csprogsdefs.qc
- input_movevalues : csprogsdefs.qc
- input_timelength : csprogsdefs.qc
- intensity : snd_mix.c
- Interlace : image_png.c
- intermission : csprogsdefs.qc
- internalFormat : glquake.h, vid_shared.c
- internalformat : glquake.h, vid_shared.c
- invert : glquake.h, vid_shared.c
- irisvecs : gl_rmain.c
- IT_ARMOR1 : progsdefs.qc
- IT_ARMOR2 : progsdefs.qc
- IT_ARMOR3 : progsdefs.qc
- IT_AXE : progsdefs.qc
- IT_CELLS : progsdefs.qc
- IT_EXTRA_WEAPON : progsdefs.qc
- IT_GRENADE_LAUNCHER : progsdefs.qc
- IT_INVISIBILITY : progsdefs.qc
- IT_INVULNERABILITY : progsdefs.qc
- IT_KEY1 : progsdefs.qc
- IT_KEY2 : progsdefs.qc
- IT_LIGHTNING : progsdefs.qc
- IT_NAILGUN : progsdefs.qc
- IT_NAILS : progsdefs.qc
- IT_QUAD : progsdefs.qc
- IT_ROCKET_LAUNCHER : progsdefs.qc
- IT_ROCKETS : progsdefs.qc
- IT_SHELLS : progsdefs.qc
- IT_SHOTGUN : progsdefs.qc
- IT_SUIT : progsdefs.qc
- IT_SUPER_NAILGUN : progsdefs.qc
- IT_SUPER_SHOTGUN : progsdefs.qc
- IT_SUPERHEALTH : progsdefs.qc
- items : progsdefs.qc
- ixtable : mathlib.c, render.h