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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Go to the source code of this file.
entity | ( | ) |
entity | ( | entity | e | ) |
float | ( | ) |
Definition at line 53 of file shader_glsl.h.
Referenced by CL_DrawVideo(), CL_ParseClientdata(), CL_SendMove(), CSQC_ReadEntities(), LoadSubtitles(), M_Draw(), M_Options_ColorControl_Draw(), Mod_GenerateLightmaps_SamplePoint(), Mod_INTERQUAKEMODEL_Load(), Mod_Q1BSP_LoadFaces(), Mod_VBSP_LoadFaces(), PolygonF_QuadForPlane(), Q3PatchTesselateFloat(), R_Bloom_MakeTexture(), R_ExplosionVert(), R_LoadTextureDDSFile(), R_Shadow_ChooseSidesFromBox(), R_Shadow_CullFrustumSides(), R_Shadow_DrawLightShadowMaps(), R_TimeReport_EndFrame(), R_Viewport_InitRectSideView(), S_SoundLength(), S_UpdateAmbientSounds(), SCR_DrawLoadingScreen(), SCR_DrawScreen(), SV_ApplyClientMove(), SV_ReadClientMove(), SVBSP_PlaneFromPoints(), Sys_Con_NearestColor(), and V_MakeViewIsometric().
float | ( | entity | e | ) |
float | ( | float | v | ) |
float | ( | float | yaw, |
float | dist ) |
float | ( | string | s | ) |
float | ( | vector | v | ) |
string | ( | float | f | ) |
string | ( | string | s | ) |
string | ( | vector | v | ) |
vector | ( | vector | v | ) |
void | ( | ) |
void | ( | entity | e | ) |
void | ( | float | step | ) |
void | ( | string | e, |
... ) |
void | ( | string | s | ) |
void | ( | vector | ang | ) |
vector absmax |
Definition at line 105 of file progsdefs.qc.
vector absmin |
Definition at line 105 of file progsdefs.qc.
entity aiment |
Definition at line 187 of file progsdefs.qc.
Referenced by SV_Physics_Follow(), and SV_VM_Setup().
float ammo_cells |
Definition at line 143 of file progsdefs.qc.
Referenced by SV_Give_f(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float ammo_nails |
Definition at line 143 of file progsdefs.qc.
Referenced by SV_Give_f(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float ammo_rockets |
Definition at line 143 of file progsdefs.qc.
Referenced by SV_Give_f(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float ammo_shells |
Definition at line 143 of file progsdefs.qc.
Referenced by SV_Give_f(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
vector angles |
Definition at line 114 of file progsdefs.qc.
float armortype |
Definition at line 178 of file progsdefs.qc.
Referenced by SV_Give_f(), and SV_VM_Setup().
float armorvalue |
Definition at line 179 of file progsdefs.qc.
Referenced by SV_Give_f(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float ATTN_IDLE = 2 |
Definition at line 370 of file progsdefs.qc.
float ATTN_NONE = 0 |
Definition at line 368 of file progsdefs.qc.
float ATTN_NORM = 1 |
Definition at line 369 of file progsdefs.qc.
float ATTN_STATIC = 3 |
Definition at line 371 of file progsdefs.qc.
vector avelocity |
Definition at line 115 of file progsdefs.qc.
float button0 |
Definition at line 154 of file progsdefs.qc.
Referenced by SV_ApplyClientMove(), and SV_VM_Setup().
float button1 |
Definition at line 155 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float button2 |
Definition at line 156 of file progsdefs.qc.
Referenced by SV_ApplyClientMove(), and SV_VM_Setup().
entity chain |
Definition at line 148 of file progsdefs.qc.
float CHAN_AUTO = 0 |
Definition at line 362 of file progsdefs.qc.
float CHAN_BODY = 4 |
Definition at line 366 of file progsdefs.qc.
float CHAN_ITEM = 3 |
Definition at line 365 of file progsdefs.qc.
float CHAN_VOICE = 2 |
Definition at line 364 of file progsdefs.qc.
float CHAN_WEAPON = 1 |
Definition at line 363 of file progsdefs.qc.
string classname |
Definition at line 119 of file progsdefs.qc.
float colormap |
Definition at line 171 of file progsdefs.qc.
float CONTENT_EMPTY = -1 |
Definition at line 317 of file progsdefs.qc.
float CONTENT_LAVA = -5 |
Definition at line 321 of file progsdefs.qc.
float CONTENT_SKY = -6 |
Definition at line 322 of file progsdefs.qc.
float CONTENT_SLIME = -4 |
Definition at line 320 of file progsdefs.qc.
float CONTENT_SOLID = -2 |
Definition at line 318 of file progsdefs.qc.
float CONTENT_WATER = -3 |
Definition at line 319 of file progsdefs.qc.
float coop |
Definition at line 30 of file progsdefs.qc.
Referenced by CL_VM_UpdateCoopDeathmatchGlobals(), M_GameOptions_Draw(), and M_NetStart_Change().
float currentammo |
Definition at line 142 of file progsdefs.qc.
Referenced by SV_VM_Setup(), and SV_WriteClientdataToMessage().
float DAMAGE_AIM = 2 |
Definition at line 284 of file progsdefs.qc.
float DAMAGE_NO = 0 |
Definition at line 282 of file progsdefs.qc.
float DAMAGE_YES = 1 |
Definition at line 283 of file progsdefs.qc.
float DEAD_DEAD = 2 |
Definition at line 276 of file progsdefs.qc.
float DEAD_DYING = 1 |
Definition at line 275 of file progsdefs.qc.
float DEAD_NO = 0 |
Definition at line 274 of file progsdefs.qc.
float DEAD_RESPAWNABLE = 3 |
Definition at line 277 of file progsdefs.qc.
float DEAD_RESPAWNING = 4 |
Definition at line 278 of file progsdefs.qc.
float deadflag |
Definition at line 149 of file progsdefs.qc.
Referenced by SV_Savegame_f(), and SV_VM_Setup().
float deathmatch |
Definition at line 29 of file progsdefs.qc.
Referenced by CL_VM_UpdateCoopDeathmatchGlobals(), M_GameOptions_Draw(), M_NetStart_Change(), and SV_MaxPlayers_f().
entity dmg_inflictor |
Definition at line 200 of file progsdefs.qc.
Referenced by SV_VM_Setup(), and SV_WriteClientdataToMessage().
float dmg_save |
Definition at line 199 of file progsdefs.qc.
Referenced by CL_VM_UpdateDmgGlobals(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float dmg_take |
Definition at line 198 of file progsdefs.qc.
Referenced by CL_VM_UpdateDmgGlobals(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float EF_BRIGHTFIELD = 1 |
Definition at line 382 of file progsdefs.qc.
float EF_BRIGHTLIGHT = 4 |
Definition at line 384 of file progsdefs.qc.
float EF_DIMLIGHT = 8 |
Definition at line 385 of file progsdefs.qc.
float EF_MUZZLEFLASH = 2 |
Definition at line 383 of file progsdefs.qc.
float effects |
Definition at line 123 of file progsdefs.qc.
void end_sys_fields |
Definition at line 212 of file progsdefs.qc.
void end_sys_globals |
Definition at line 89 of file progsdefs.qc.
entity enemy |
Definition at line 167 of file progsdefs.qc.
float FALSE = 0 |
Definition at line 228 of file progsdefs.qc.
float fixangle |
Definition at line 160 of file progsdefs.qc.
Referenced by SV_Physics_ClientEntity_PostThink(), SV_Physics_ClientMove(), SV_PlayerPhysics(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float FL_CLIENT = 8 |
Definition at line 234 of file progsdefs.qc.
float FL_FLY = 1 |
Definition at line 232 of file progsdefs.qc.
float FL_GODMODE = 64 |
Definition at line 237 of file progsdefs.qc.
float FL_INWATER = 16 |
Definition at line 235 of file progsdefs.qc.
float FL_ITEM = 256 |
Definition at line 239 of file progsdefs.qc.
float FL_JUMPRELEASED = 4096 |
Definition at line 243 of file progsdefs.qc.
float FL_MONSTER = 32 |
Definition at line 236 of file progsdefs.qc.
float FL_NOTARGET = 128 |
Definition at line 238 of file progsdefs.qc.
float FL_ONGROUND = 512 |
Definition at line 240 of file progsdefs.qc.
float FL_PARTIALGROUND = 1024 |
Definition at line 241 of file progsdefs.qc.
float FL_SWIM = 2 |
Definition at line 233 of file progsdefs.qc.
float FL_WATERJUMP = 2048 |
Definition at line 242 of file progsdefs.qc.
float flags |
Definition at line 169 of file progsdefs.qc.
float force_retouch |
Definition at line 19 of file progsdefs.qc.
Referenced by SV_Physics(), and SV_VM_Setup().
float found_secrets |
Definition at line 39 of file progsdefs.qc.
Referenced by SV_Spawn_f(), and SV_VM_Setup().
float frags |
Definition at line 138 of file progsdefs.qc.
Referenced by Sbar_Score(), Sbar_SortFrags(), SV_Status_f(), SV_UpdateToReliableMessages(), and SV_VM_Setup().
float frame |
Definition at line 121 of file progsdefs.qc.
float frametime |
Definition at line 17 of file progsdefs.qc.
entity goalentity |
Definition at line 189 of file progsdefs.qc.
Referenced by SV_VM_Setup(), and VM_SV_MoveToGoal().
entity groundentity |
Definition at line 134 of file progsdefs.qc.
Referenced by CL_movestep(), SV_FlyMove(), SV_movestep(), SV_Physics_Toss(), SV_PushEntity(), SV_PushMove(), SV_VM_Setup(), SV_WalkMove(), VM_CL_droptofloor(), and VM_SV_droptofloor().
float health |
Definition at line 137 of file progsdefs.qc.
Referenced by SV_Give_f(), SV_Kill_f(), SV_PlayerPhysics(), SV_VM_Setup(), SV_WriteClientdataToMessage(), VM_SV_checkclient(), and VM_SV_newcheckclient().
float ideal_yaw |
Definition at line 184 of file progsdefs.qc.
Referenced by SV_NewChaseDir(), SV_StepDirection(), SV_VM_Setup(), VM_changeyaw(), and VM_SV_MoveToGoal().
float idealpitch |
Definition at line 162 of file progsdefs.qc.
float impulse |
Definition at line 158 of file progsdefs.qc.
Referenced by IN_BestWeapon_Register(), SV_ApplyClientMove(), and SV_VM_Setup().
float IT_ARMOR1 = 8192 |
Definition at line 302 of file progsdefs.qc.
float IT_ARMOR2 = 16384 |
Definition at line 303 of file progsdefs.qc.
float IT_ARMOR3 = 32768 |
Definition at line 304 of file progsdefs.qc.
float IT_AXE = 4096 |
Definition at line 287 of file progsdefs.qc.
float IT_CELLS = 2048 |
Definition at line 300 of file progsdefs.qc.
float IT_EXTRA_WEAPON = 128 |
Definition at line 295 of file progsdefs.qc.
float IT_GRENADE_LAUNCHER = 16 |
Definition at line 292 of file progsdefs.qc.
float IT_INVISIBILITY = 524288 |
Definition at line 310 of file progsdefs.qc.
float IT_INVULNERABILITY = 1048576 |
Definition at line 311 of file progsdefs.qc.
float IT_KEY1 = 131072 |
Definition at line 307 of file progsdefs.qc.
float IT_KEY2 = 262144 |
Definition at line 308 of file progsdefs.qc.
float IT_LIGHTNING = 64 |
Definition at line 294 of file progsdefs.qc.
float IT_NAILGUN = 4 |
Definition at line 290 of file progsdefs.qc.
float IT_NAILS = 512 |
Definition at line 298 of file progsdefs.qc.
float IT_QUAD = 4194304 |
Definition at line 313 of file progsdefs.qc.
float IT_ROCKET_LAUNCHER = 32 |
Definition at line 293 of file progsdefs.qc.
float IT_ROCKETS = 1024 |
Definition at line 299 of file progsdefs.qc.
float IT_SHELLS = 256 |
Definition at line 297 of file progsdefs.qc.
float IT_SHOTGUN = 1 |
Definition at line 288 of file progsdefs.qc.
float IT_SUIT = 2097152 |
Definition at line 312 of file progsdefs.qc.
float IT_SUPER_NAILGUN = 8 |
Definition at line 291 of file progsdefs.qc.
float IT_SUPER_SHOTGUN = 2 |
Definition at line 289 of file progsdefs.qc.
float IT_SUPERHEALTH = 65536 |
Definition at line 305 of file progsdefs.qc.
float items |
Definition at line 145 of file progsdefs.qc.
Referenced by SV_Give_f(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float killed_monsters |
Definition at line 40 of file progsdefs.qc.
Referenced by SV_Savegame_to(), SV_Spawn_f(), and SV_VM_Setup().
float ltime |
Definition at line 107 of file progsdefs.qc.
Referenced by SV_Physics_Pusher(), SV_PushMove(), and SV_VM_Setup().
string mapname |
Definition at line 27 of file progsdefs.qc.
float max_health |
Definition at line 174 of file progsdefs.qc.
Referenced by SV_VM_Setup().
vector maxs |
Definition at line 125 of file progsdefs.qc.
string message |
Definition at line 205 of file progsdefs.qc.
Referenced by CL_VM_Init(), CL_WriteDemoMessage(), GetMapList(), GL_DebugOutputCallback(), libavw_message(), PNG_error_fn(), PNG_warning_fn(), SV_Kick_f(), SV_Savegame_to(), SV_SendServerinfo(), SV_SpawnServer(), and SV_VM_Setup().
vector mins |
Definition at line 125 of file progsdefs.qc.
string model |
Definition at line 120 of file progsdefs.qc.
float modelindex |
Definition at line 104 of file progsdefs.qc.
vector movedir |
Definition at line 203 of file progsdefs.qc.
Referenced by SV_VM_Setup(), and SV_WaterJump().
float movetype |
Definition at line 108 of file progsdefs.qc.
float MOVETYPE_BOUNCE = 10 |
Definition at line 256 of file progsdefs.qc.
float MOVETYPE_BOUNCEMISSILE = 11 |
Definition at line 257 of file progsdefs.qc.
float MOVETYPE_FLY = 5 |
Definition at line 251 of file progsdefs.qc.
float MOVETYPE_FLYMISSILE = 9 |
Definition at line 255 of file progsdefs.qc.
float MOVETYPE_NOCLIP = 8 |
Definition at line 254 of file progsdefs.qc.
float MOVETYPE_NONE = 0 |
Definition at line 246 of file progsdefs.qc.
float MOVETYPE_PUSH = 7 |
Definition at line 253 of file progsdefs.qc.
float MOVETYPE_STEP = 4 |
Definition at line 250 of file progsdefs.qc.
float MOVETYPE_TOSS = 6 |
Definition at line 252 of file progsdefs.qc.
float MOVETYPE_WALK = 3 |
Definition at line 249 of file progsdefs.qc.
float MSG_ALL = 2 |
Definition at line 391 of file progsdefs.qc.
float MSG_BROADCAST = 0 |
Definition at line 389 of file progsdefs.qc.
entity msg_entity |
Definition at line 63 of file progsdefs.qc.
Referenced by SV_VM_Setup(), and WriteDest().
float MSG_INIT = 3 |
Definition at line 392 of file progsdefs.qc.
float MSG_ONE = 1 |
Definition at line 390 of file progsdefs.qc.
string netname |
Definition at line 165 of file progsdefs.qc.
float nextthink |
Definition at line 133 of file progsdefs.qc.
string noise |
Definition at line 209 of file progsdefs.qc.
Referenced by fractalnoise(), fractalnoisequick(), R_NewExplosion(), and SV_VM_Setup().
string noise1 |
Definition at line 209 of file progsdefs.qc.
Referenced by r_explosion_start(), R_InitParticleTexture(), and SV_VM_Setup().
string noise2 |
Definition at line 209 of file progsdefs.qc.
Referenced by r_explosion_start(), R_InitParticleTexture(), and SV_VM_Setup().
string noise3 |
Definition at line 209 of file progsdefs.qc.
Referenced by r_explosion_start(), R_InitParticleTexture(), and SV_VM_Setup().
vector oldorigin |
Definition at line 112 of file progsdefs.qc.
vector origin |
Definition at line 111 of file progsdefs.qc.
entity other |
Definition at line 14 of file progsdefs.qc.
entity owner |
Definition at line 202 of file progsdefs.qc.
float parm1 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_ConnectClient(), SV_SaveSpawnparms(), SV_Spawn_f(), SV_SpawnServer(), SV_VM_Setup(), and VM_SV_setspawnparms().
float parm10 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm11 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm12 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm13 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm14 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm15 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm16 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm2 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm3 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm4 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm5 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm6 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm7 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm8 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
float parm9 |
Definition at line 45 of file progsdefs.qc.
Referenced by SV_VM_Setup().
vector punchangle |
Definition at line 117 of file progsdefs.qc.
Referenced by DropPunchAngle(), SV_Physics_Follow(), SV_PlayerPhysics(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float RANGE_FAR = 3 |
Definition at line 270 of file progsdefs.qc.
float RANGE_MELEE = 0 |
Definition at line 267 of file progsdefs.qc.
float RANGE_MID = 2 |
Definition at line 269 of file progsdefs.qc.
float RANGE_NEAR = 1 |
Definition at line 268 of file progsdefs.qc.
entity self |
Definition at line 13 of file progsdefs.qc.
float serverflags |
Definition at line 33 of file progsdefs.qc.
Referenced by SV_SaveSpawnparms(), SV_SpawnServer(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
vector size |
Definition at line 126 of file progsdefs.qc.
float skin |
Definition at line 122 of file progsdefs.qc.
float solid |
Definition at line 109 of file progsdefs.qc.
float SOLID_BBOX = 2 |
Definition at line 262 of file progsdefs.qc.
float SOLID_BSP = 4 |
Definition at line 264 of file progsdefs.qc.
float SOLID_NOT = 0 |
Definition at line 260 of file progsdefs.qc.
float SOLID_SLIDEBOX = 3 |
Definition at line 263 of file progsdefs.qc.
float SOLID_TRIGGER = 1 |
Definition at line 261 of file progsdefs.qc.
float sounds |
Definition at line 207 of file progsdefs.qc.
Referenced by SV_SendServerinfo(), and SV_VM_Setup().
float spawnflags |
Definition at line 191 of file progsdefs.qc.
Referenced by SV_VM_Setup(), and SVVM_load_edict().
float STATE_BOTTOM = 1 |
Definition at line 325 of file progsdefs.qc.
float STATE_DOWN = 3 |
Definition at line 327 of file progsdefs.qc.
float STATE_TOP = 0 |
Definition at line 324 of file progsdefs.qc.
float STATE_UP = 2 |
Definition at line 326 of file progsdefs.qc.
float SVC_CDTRACK = 32 |
Definition at line 342 of file progsdefs.qc.
float SVC_FINALE = 31 |
Definition at line 341 of file progsdefs.qc.
float SVC_FOUNDSECRET = 28 |
Definition at line 339 of file progsdefs.qc.
float SVC_INTERMISSION = 30 |
Definition at line 340 of file progsdefs.qc.
float SVC_KILLEDMONSTER = 27 |
Definition at line 338 of file progsdefs.qc.
float SVC_SELLSCREEN = 33 |
Definition at line 343 of file progsdefs.qc.
float SVC_TEMPENTITY = 23 |
Definition at line 337 of file progsdefs.qc.
float takedamage |
Definition at line 147 of file progsdefs.qc.
Referenced by PRVM_IsEdictRelevant(), SV_VM_Setup(), SVVM_free_edict(), and VM_SV_aim().
string target |
Definition at line 193 of file progsdefs.qc.
Referenced by CL_NetworkTimeReceived(), Mem_IsAllocated(), PRVM_IsEdictReferenced(), R_LoadTextureDDSFile(), S_SetUnderwaterIntensity(), and SV_VM_Setup().
string targetname |
Definition at line 194 of file progsdefs.qc.
Referenced by PRVM_IsEdictReferenced(), and SV_VM_Setup().
float TE_EXPLOSION = 3 |
Definition at line 349 of file progsdefs.qc.
float TE_GUNSHOT = 2 |
Definition at line 348 of file progsdefs.qc.
float TE_KNIGHTSPIKE = 8 |
Definition at line 354 of file progsdefs.qc.
float TE_LAVASPLASH = 10 |
Definition at line 356 of file progsdefs.qc.
float TE_LIGHTNING1 = 5 |
Definition at line 351 of file progsdefs.qc.
float TE_LIGHTNING2 = 6 |
Definition at line 352 of file progsdefs.qc.
float TE_LIGHTNING3 = 9 |
Definition at line 355 of file progsdefs.qc.
float TE_SPIKE = 0 |
Definition at line 346 of file progsdefs.qc.
float TE_SUPERSPIKE = 1 |
Definition at line 347 of file progsdefs.qc.
float TE_TAREXPLOSION = 4 |
Definition at line 350 of file progsdefs.qc.
float TE_TELEPORT = 11 |
Definition at line 357 of file progsdefs.qc.
float TE_WIZSPIKE = 7 |
Definition at line 353 of file progsdefs.qc.
float team |
Definition at line 172 of file progsdefs.qc.
Referenced by SV_Color_f(), SV_Say(), SV_VM_Setup(), SVVM_init_edict(), VM_SV_aim(), and VM_SV_setcolor().
float teamplay |
Definition at line 31 of file progsdefs.qc.
Referenced by M_GameOptions_Draw(), M_NetStart_Change(), NetConn_BuildStatusResponse(), Sbar_DrawFace(), Sbar_IsTeammatch(), SV_Say(), and VM_SV_aim().
float teleport_time |
Definition at line 176 of file progsdefs.qc.
Referenced by SV_AirMove(), SV_VM_Setup(), and SV_WaterJump().
float time |
Definition at line 16 of file progsdefs.qc.
float total_monsters |
Definition at line 37 of file progsdefs.qc.
Referenced by SV_Savegame_to(), SV_Spawn_f(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float total_secrets |
Definition at line 36 of file progsdefs.qc.
Referenced by SV_Spawn_f(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float trace_allsolid |
Definition at line 53 of file progsdefs.qc.
vector trace_endpos |
Definition at line 56 of file progsdefs.qc.
entity trace_ent |
Definition at line 59 of file progsdefs.qc.
float trace_fraction |
Definition at line 55 of file progsdefs.qc.
float trace_inopen |
Definition at line 60 of file progsdefs.qc.
float trace_inwater |
Definition at line 61 of file progsdefs.qc.
float trace_plane_dist |
Definition at line 58 of file progsdefs.qc.
vector trace_plane_normal |
Definition at line 57 of file progsdefs.qc.
float trace_startsolid |
Definition at line 54 of file progsdefs.qc.
float TRUE = 1 |
Definition at line 229 of file progsdefs.qc.
float UPDATE_BINARY = 2 |
Definition at line 377 of file progsdefs.qc.
float UPDATE_GENERAL = 0 |
Definition at line 375 of file progsdefs.qc.
float UPDATE_STATIC = 1 |
Definition at line 376 of file progsdefs.qc.
float UPDATE_TEMP = 3 |
Definition at line 378 of file progsdefs.qc.
vector v_angle |
Definition at line 161 of file progsdefs.qc.
Referenced by SV_ApplyClientMove(), SV_GetEntityMatrix(), SV_Physics_Follow(), SV_PlayerPhysics(), SV_Spawn_f(), SV_VM_Setup(), SV_WallFriction(), SV_WaterMove(), and SV_WriteDemoMessage().
vector v_forward |
Definition at line 50 of file progsdefs.qc.
vector v_right |
Definition at line 50 of file progsdefs.qc.
vector v_up |
Definition at line 50 of file progsdefs.qc.
vector VEC_HULL2_MAX = '32 32 64' |
Definition at line 334 of file progsdefs.qc.
vector VEC_HULL2_MIN = '-32 -32 -24' |
Definition at line 333 of file progsdefs.qc.
vector VEC_HULL_MAX = '16 16 32' |
Definition at line 331 of file progsdefs.qc.
vector VEC_HULL_MIN = '-16 -16 -24' |
Definition at line 330 of file progsdefs.qc.
vector VEC_ORIGIN = '0 0 0' |
Definition at line 329 of file progsdefs.qc.
vector velocity |
Definition at line 113 of file progsdefs.qc.
vector view_ofs |
Definition at line 151 of file progsdefs.qc.
Referenced by SV_CheckWater(), SV_GetEntityMatrix(), SV_Physics_Follow(), SV_SetIdealPitch(), SV_VM_Setup(), SV_WriteClientdataToMessage(), SV_WriteEntitiesToClient(), VM_CL_V_CalcRefdef(), VM_SV_checkclient(), and VM_SV_newcheckclient().
float waterlevel |
Definition at line 181 of file progsdefs.qc.
Referenced by SV_CheckWater(), SV_CheckWaterTransition(), SV_PlayerPhysics(), SV_VM_Setup(), SV_WalkMove(), SV_WaterJump(), and SV_WriteClientdataToMessage().
float watertype |
Definition at line 182 of file progsdefs.qc.
Referenced by SV_CheckContentsTransition(), SV_CheckWater(), SV_CheckWaterTransition(), and SV_VM_Setup().
float weapon |
Definition at line 139 of file progsdefs.qc.
Referenced by SV_Give_f(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
float weaponframe |
Definition at line 141 of file progsdefs.qc.
Referenced by EntityStateQW_ReadPlayerUpdate(), SV_VM_Setup(), and SV_WriteClientdataToMessage().
string weaponmodel |
Definition at line 140 of file progsdefs.qc.
Referenced by SV_VM_Setup(), and SV_WriteClientdataToMessage().
entity world |
Definition at line 15 of file progsdefs.qc.
float yaw_speed |
Definition at line 185 of file progsdefs.qc.
Referenced by SV_VM_Setup(), and VM_changeyaw().