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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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-- external (non-keyboard) input devices More...
Go to the source code of this file.
Data Structures | |
struct | in_bestweapon_info_t |
Macros | |
#define | IN_BESTWEAPON_MAX 32 |
Functions | |
void | IN_BestWeapon_ResetData (void) |
call before each map so QC can start from a clean state | |
void | IN_Move (void) |
-- external (non-keyboard) input devices
Definition in file input.h.
#define IN_BESTWEAPON_MAX 32 |
Definition at line 40 of file input.h.
Referenced by IN_BestWeapon_f(), and IN_BestWeapon_Register().
call before each map so QC can start from a clean state
Definition at line 226 of file cl_input.c.
References HIT_LASER_CANNON, HIT_MJOLNIR, in_bestweapon_info, IN_BestWeapon_Register(), IT_AXE, IT_GRENADE_LAUNCHER, IT_LIGHTNING, IT_NAILGUN, IT_ROCKET_LAUNCHER, IT_SHOTGUN, IT_SUPER_NAILGUN, IT_SUPER_SHOTGUN, STAT_CELLS, STAT_NAILS, STAT_ROCKETS, and STAT_SHELLS.
Referenced by CL_ClearState(), and IN_BestWeapon_Register_f().
Definition at line 58 of file vid_null.c.
References GAME_STEELSTORM, gamemode, viddef_mode_t::height, in_mouse_x, in_mouse_y, IN_Move_TouchScreen_Quake(), IN_Move_TouchScreen_SteelStorm(), in_windowmouse_x, in_windowmouse_y, cvar_t::integer, key_console, key_consoleactive, KEY_CONSOLEACTIVE_USER, key_dest, key_message, viddef_t::mode, scr_numtouchscreenareas, vid, VID_ApplyJoyState(), VID_BuildJoyState(), VID_ShowKeyboard(), vid_stick_mouse, vid_touchscreen, vid_touchscreen_showkeyboard, vid_usingmouse, vid_usingmouse_relativeworks, viddef_mode_t::width, window, x, and y.
Referenced by CL_Input().
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Definition at line 201 of file cl_input.c.
Referenced by IN_BestWeapon_f(), IN_BestWeapon_Register(), IN_BestWeapon_Register_f(), and IN_BestWeapon_ResetData().
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Definition at line 67 of file vid_shared.c.
Referenced by MP_Init(), Sys_SDL_HandleEvents(), VM_M_getmousepos(), VM_M_getmousetarget(), and VM_M_setmousetarget().
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Definition at line 70 of file vid_shared.c.
Referenced by CL_Frame(), CL_Input(), IN_Move(), VM_CL_getmousepos(), and VM_M_getmousepos().
float in_mouse_y |
Definition at line 33 of file input.h.
Referenced by CL_Frame(), CL_Input(), IN_Move(), VM_CL_getmousepos(), and VM_M_getmousepos().
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Definition at line 71 of file vid_shared.c.
Referenced by CL_Input(), IN_Move(), IN_Move_TouchScreen_Quake(), IN_Move_TouchScreen_SteelStorm(), VID_Mode(), VID_TouchscreenCursor(), VM_CL_getmousepos(), and VM_M_getmousepos().
float in_windowmouse_y |
Definition at line 32 of file input.h.
Referenced by CL_Input(), IN_Move(), IN_Move_TouchScreen_Quake(), IN_Move_TouchScreen_SteelStorm(), VID_TouchscreenCursor(), VM_CL_getmousepos(), and VM_M_getmousepos().