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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <stdint.h>
Go to the source code of this file.
Data Structures | |
struct | mdfour_s |
Functions | |
void | mdfour (unsigned char *out, const unsigned char *in, int n) |
void | mdfour_begin (struct mdfour_s *md) |
void | mdfour_result (struct mdfour_s *md, unsigned char *out) |
void | mdfour_update (struct mdfour_s *md, const unsigned char *in, int n) |
Definition at line 182 of file mdfour.c.
References mdfour_begin(), mdfour_result(), mdfour_update(), and n.
Referenced by Com_BlockChecksum(), Com_BlockFullChecksum(), and VM_digest_hex().
Definition at line 115 of file mdfour.c.
References mdfour_s::A, mdfour_s::B, mdfour_s::C, mdfour_s::D, and mdfour_s::totalN.
Referenced by mdfour().
Definition at line 173 of file mdfour.c.
References mdfour_s::A, mdfour_s::B, mdfour_s::C, copy4(), and mdfour_s::D.
Referenced by mdfour().
Definition at line 152 of file mdfour.c.
References copy64(), M, mdfour64(), mdfour_tail(), n, and mdfour_s::totalN.
Referenced by mdfour().