DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
meshqueue.h
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1
2#ifndef MESHQUEUE_H
3#define MESHQUEUE_H
4
5// VorteX: seems this value is hardcoded in other several defines as it's changing makes mess
6#define MESHQUEUE_TRANSPARENT_BATCHSIZE 256
7
9void R_MeshQueue_AddTransparent(dptransparentsortcategory_t category, const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
11
12#endif
void R_MeshQueue_BeginScene(void)
Definition meshqueue.c:26
void R_MeshQueue_AddTransparent(dptransparentsortcategory_t category, const vec3_t center, void(*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
Definition meshqueue.c:33
void R_MeshQueue_RenderTransparent(void)
Definition meshqueue.c:62
vec_t vec3_t[3]
Definition qtypes.h:71
dptransparentsortcategory_t
Definition r_qshader.h:192